Stalker 2

I’ve read that turning hair settings to medium or even low can help. Though on my PC it made mod difference, but my FPS does not there there using an RTX 4080, 7900X3D CPU, 32GB DDR5 6000. All Epic settings at DLSS quality (4K).
 
My game is running like **** since the update. I'm getting a high framerate but the latency and jerkiness is making it unplayable. I've tried that mod to improve it, but it just made it worse I think.

Not sure what else to try.

Found the same yesterday. Frame rate is decent, but it feels laggy and choppy in some scenes. It feels like microstutters.
 
Are you guys using frame gen?

I installed this on my son’s PC. It is a 7800X3D, 32GB DDR5 6000, 7900 XT, 1440p.

It locked up compiling shaders on the first load, it auto sent a crash report and loaded OK on the second load. I rebooted a few times and it failed to load shaders once but Alt+F4 and started the game again and no issues since. If it fails again I can do some further triaging such as deleting dxshader cache, or steam app cache.

I can see where compiling shaders can be problematic for some and it’s something the devs need to work on. But since those two shader crashes it has loaded OK and has been running flawlessly in game. Rostok runs at 60 + FPS native 1440p with no slow downs. I tried Zallysia and the lowest was 55 FPS but with VRR this is fine. Using upscaling quality gets it to 80+ FPS but 55+ FPS 1440p native, all epic settings is perfect for me in a single player game.

Edit for clarification: I did not install the game, I copied it from my PC to his using a USB drive and let Steam install/compile it. I suspect that had something to do with the initial compiling errors.
 
Last edited:
Frame gen has no obvious latency impact in this game so yes I use it as can then have it running at a locked 120fps (4K DLSS) when outside of the NPC towns where it drops to around 80fps which I know GSC are still optimising:

Shader comp runs on every start of the game which takes about 40 seconds, as normal the first run after a game update or driver update takes longer as the compile is a full one.
 
Last edited:
I have to end task and reload the game 2 or 3 times before I get passed shader comp but so far Ive had no in-game crashes.
 
There’s a way to force it not to compile shaders every time. Not sure how it works for stutters etc as UE5 tends to prefer shader compiling to eliminate stutters.

 
Main quest is completely bugged for me, literally can't continue. I have to find Col. Korshunov but when I arrive at his camp he simply isn't there.
sRqsmq6.jpeg
 
Last edited:
Just had another instance of where the game locked up.
It seems to either be during when speaking to someone, or when opening/closing the PDA.

Maybe the most recent patch?

-----

Trying disabling frame gen + using a borderless window, so far, seems to be absolutely fine. Currently using DLSS quality.
Noticed Xess now available from ultra-performance right through to ultra-quality+.
 
Last edited:
After hours of trying to find an artefact that reduces radiation and going through loads of anomalies, today I was walking along and saw a red glow, I thought it was a campfire but it turned out to be a slug!
 
I was playing earlier and, IIRC, I was at the Agroprom. While I was looting some fallen NPCs, I suddenly noticed this spider descending via a strand of its web.
One of those gaming moments where you're simply not expecting something like that to happen. As I approached, it scurried away. That little incident made me smile. :cool:
 
I was spinning in an anomaly in perfect tandem with a toad, I survived but it didn’t. Seeing it spin in tandem with me then explode was one of the most surreal moments in gaming for me.
 
Removing my GPU under volt seems to have fixed the crashes I were getting (now I've tempted fate lol).

Struggling in a certain area as it's inside and pitch black. Supposed to be stealthy but every time I put my torch on, the enemies all spot me from a mile off!
 
I didn’t find using the torch made a difference at all to stealth and this is laughably bad. That quest where you had to stealth is about timing, noise (stay low) and staying out line of sight. Watch the enemy patrol patterns.

I was convinced stealth was totally broken (instead of just slightly broken) but the more I understand its nuances the better it seems to get. Like real life “sneaking” towards an enemy in line of sight is not really sneaking, even if you think you are perfectly hidden behind a bush. Similarly stealth is even more reliant on sound, just because they can’t see you doesn’t mean they can’t hear you. Watch that blue noise meter under the compass.

No it’s not perfect because weather and darkness don’t seem to affect stealth (I hope they fix this) but some basic rules apply.

- You need to take down enemies very quickly with a suppressed weapon. If they call out at all, even groan in pain, it will alert enemies to their position.

- Killing someone in LOS of another enemy will instantly alert them to your approximate position and will most likely (but not necessarily) turn the stealth bar red and alert others. They will investigate or even throw a grenade to the likely area their buddy was shot from.

- If an enemy spots a dead body (but not the actual kill), they investigate without going agro but only if you remain out of LOS and keep noise low.

- Once alerted (red stealth bar) they stay alerted. None of this “hey bob just got killed, lets look for his killer for 30 seconds then forget Bob existed and ignore his body”.

- If it doesn’t have a hit box, it doesn’t remotely block LOS. This is why bushes do nothing.

- LOS seems to be looking forward (duh) and extends right to the limit of the visibility range. If you can seem them they can see you.

Stick to these tips and you can clear out a base of bandits without being spotted. Though it is difficult if there is 3 or 4 enemies spread out and covering lines of sight. I have seen enemies throw grenades, rush and flank my last known position and still had my stealth bar remain blue and undetected. But ONLY if nobody was in direct LOS of where you took the kill from.
 
Last edited:
I see that Patch 1.1.3 is up, 7.4GB for me....


@HRL with his 16Mb connection is going to need a new hamster soon.







We have prepared patch 1.1.3 for S.T.A.L.K.E.R. 2: Heart of Chornobyl that focuses on Main line story fix, some bugs, and crashes. This patch will be the last for the year 2024, and we will get back to you with the next patch in early 2025.



So, let’s see what the updates bring to the Zone:
  • Fixed an issue when xxxxxxxxx could disappear from the Enerhetyk Palace of Culture during the The Road to the Foundation mission.
  • Added temporary solution to avoid crash on shader compilation by skipping shaders warm up.
  • Fixed a few ACCESS VIOLATION ERROR crashes.
  • Fixed an issue when invert axis options could not be saved after restarting the game.
  • Fixed an issue when controls could be lost after shooting, reloading and then examining the artifact.

And a small reminder, that we created a solution to back up user's save files. You can find the back-up saves here:

C:\Users\%username%\AppData\Local\Stalker2\Saved\Backup




Thanks for staying with us along the way. We wish you all the best and hope to see you in the Zone next year, and the year after, and after, and after…

Please, continue to share your comments and feedback. That helps us identify anomalies that are not supposed to be in the Zone. The best place to report the issues is our Technical Support Hub.
 
Last edited:
Back
Top Bottom