STALKER: Call of Pripyat

Think yer right, as when i was hiding under a metal doorway thing when there was an emission going off, there was a big yellow flashing cross with arrows on it (appeared on the radar), not far away from my position (looked to be pointing at the ship i was right next to), so was probably that i should have headed for, as i died :D

heh, I hid in what sounds like exactly the same spot first time an emmision hit! Despite being killed by it, the emmissions are damn pretty to watch
 
I really hope my copy arrives tomorrow, reading through this thread about people who already have it is giving me Stalker cravings, they are some of my favourite games :)
 
Hmmm Anyone noticed the Mather (berreta 92)pistol dispite saying it's less accurate than my fora and kora has virtually no recoil?


Fire the other pistols and they climb quite quickly but the mather barely jumps at all quite low rof though.
 
Last edited:
I played a couple of hours lasst night and loving it.

It took me a while to get it to start the first time i loaded it as it just sat on a black screen for ages.

all is well now and i'm happy to be back in the zone.

I've got everythig on max with my 4870x2 1680*1050 and only had a very few slow downs.

love it.
 
Only just got into the whole Stalker thing, and am currently playing CS. I'm a little worried about the bugs out the box even if they do say this new one is pretty stable. Might be one to get on Steam for me since by the time that happens it might be sorted. :)
 
I hope this isn't as bug ridden as Clear Sky, I recently bought CS and got several hours into it saved the game ducking under something and now whenever I load the game the character is stuck... couldn't be bothered to start again from scratch.

It is nothing like CS or even ShOC in terms of bugs. IMO, its the smoothest release yet, even if ShOC is still my favourite of the series.

Simply fabulous games - I'm going to reinstall ShOC and complete it again (have done I think 6 times already - all side quests each time too :))
 
OK I lied, on my first playthrough, I had one really bad bug in the "one shot one kill" sniper mission. I had loads of rats/dogs spawn and hence kept ruining the mission as the targets would flee causing me to fail - in the end I jsut used an RPG instead of the SVD. Kill them all on a few shots :D Second time round it was fine. Just a glitch in the all.spawn.
 
Is it just me or does this game have some severe pacing issues? I loved how the first two games were a real struggle to begin with, and generally quite tough all the way through when played on Veteran/Hardcore. However, with Call of Pripyat, you start with an AK-74u, tons of medkits and bandages, and you can get an LR-300 or L85A1 within 10 minutes.

It's not hard to get money, ammo, or healing items and you don't have to worry about the dangers of the night because you can just sleep. I'm not enjoying the game at all because it's a complete walk in the park, and everything seems to be immediately available to me. I can use a guide to get anywhere and none of the enemies are challenging because I have roughly 7 thousand grenades.

Does the game get any better? I'm a huge fan of SoC and even Clear Sky, but this just seems really poor so far.
 
wow just had an emision while i was i nthe middle of the open thout i was ****ed til li saw the cover icion just pointing to a bush found a big crack underneath dropping into a cave had to jump down.

****ing place was full of moving balls of fire got a few good artefacts out of it but it was right tense running through little caves away from balls of fire that killed me in one hit :D
 
Gah, i really should've read up on the basics of STALKER again. I fail miserably at radiation and anomelies.

That weather mod looks awesome... i could see that adding a hell of a lot to the game.
 
Last edited:
Had the opportunity to get a good few hours into this now. The improved missions (ie varied & interesting with a story to them), much larger areas & greatly improved interface/ inventory are the best additions.
I chose veteren (having just completed SoC on stalker), seems about right so far.
Thanks for the mod link Tefal, I may have to try it for my 2nd playthrough.
 
Wish I completed CS a few months back, nearly got to the end but stopped playing for a bit and forgot to finish it. Now I've reinstalled windows, I need to re-do the whole damn thing. :(

No point in playing this one if I havent finished CS.
 
Might sound daft, but did you click on the arrow at the side, adn then scroll it further down for Dx11.

The tesselation option does show up when Dx11 is selected (appears amongst the volumetric lighting etc... options), but isn't there when in anything less.

Btw, does anyone think the Tesselation is working, as that first guy you come across in the mask (who gives you the co-ordinates for the ship), doesn't look tesselated to me, those things sticking out the sides of his mask still don't look round to me with it on.

Tesselation isn't automatic, its not like AA and it just applies itself to everything.

THe most simple way to describe it would be, if a designer creates some texture, or a character, they'd normally create it in high detail, then scale it down massively, cutting the size and quality, so it could work in the engine with the hardware available. Tesselation is basically a way to save the high quality version, at a very small size, and use hardware to use the small amount of info saved to basically recreate the high quality image.

The high quality images/textures HAVE to be designed, it doesn't make anything crap and badly designed look uber pretty.

Either way, supposedly at top settings I was thoroughly dissappointed, I thought the first Stalker looked very dated, I think this one feels even more dated. The biggest reason in the first was overuse of HDR as it was new, and sacrificing the quality of everything else, and the horrendously poor grass/ground done in very poor quality sprites gives far to much of the screen real estate a decade old game feel.

The first 10 minutes had a crap fight where I learned the guns still do cone fire for no reason, dodgey animation on the first two animals I saw, who were dumb as crap. Some insanely stupid bandits, horrible and generic conversations that have no fluidity to the conversation.

Completely and utterly unimpressed so far, but will persevere, maybe not for too long though. The first game had a few fantastic bits, but was overall a massive let down, this feels like its going the same way at the start, hopefully with a few great fights later on, but it feels so old and badly put together. Didn't both Stalkers sell quite a bit, at some stage some investment in a bigger team to improve the severely lacking parts of the game should happen. Some of the poor parts of the first game are forgiveable for a first real release from a studio with little cash, the 3rd game in the series doesn't get the same leeway in my opinion.
 
Wish I completed CS a few months back, nearly got to the end but stopped playing for a bit and forgot to finish it. Now I've reinstalled windows, I need to re-do the whole damn thing. :(

No point in playing this one if I havent finished CS.

Save yourself the frustration and forget about Clear Sky (for now).

It is the prequel to S.O.C. so you wouldn't be missing any interesting storylines.
 
Tesselation isn't automatic, its not like AA and it just applies itself to everything.

THe most simple way to describe it would be, if a designer creates some texture, or a character, they'd normally create it in high detail, then scale it down massively, cutting the size and quality, so it could work in the engine with the hardware available. Tesselation is basically a way to save the high quality version, at a very small size, and use hardware to use the small amount of info saved to basically recreate the high quality image.

tessellation works on models not textures.


The AI is pretty good so far, was watching a fight were they flanked each other well then walked up to the injured bandits swapped to his pistol then executed him at point blank.


Also quite liked watching a stalker make his way through a set of chemical anomalies i couldn't survive get an artefact make his way out to walk into a suppressed sniper shot :D


Also running in the cave from the moving fire anomalies during a blow-out was excelentt
 
I've kinda come to a halt again with Shadow of Chernobyl. It's just the combination of the combat system and the anomalies. The combat is really annoying/awkward, at least I find it to be, although I do know that people who like the STALKER games enjoy the combat system. That, coupled with the anomalies, being that you are never that far away from one, makes for annoying combat, as you are trying to hide for cover or run and end up getting too close to an anomaly or I am shot dead by bandits. So I end up playing for 5 minutes then getting fed up with it and closing the game.

Is it worth persevering with it or am I the point now where I either like the game or I don't? I would say I'm about 30 minutes or so into the game. I'm at the part where I have to go to the Agroprom Research Institute and so I'm on the upper part of the map, like, you have to pay the army guys near a broken bridge to get past one area to the upper map. I think the area I am in is called the Garbage.
 
Back
Top Bottom