I'm loving STO, i know there adding more content etc but does anyone feel thats its just a SP game and not an MMO i mean, i know theres fleet actions and people flying all over, just don't see what there is to do community side atm
Urgh just got kicked now 631 of 686![]()
Name is Lokai@Andyh1977, wouldnt mind an invite![]()
How do I do higher level missions? I'm just doing the ones I hail for currently..?
I'm loving STO, i know there adding more content etc but does anyone feel thats its just a SP game and not an MMO i mean, i know theres fleet actions and people flying all over, just don't see what there is to do community side atm
Said user couldnt be found...sure that is right?
OOpps sorry, its Lokai@Andyh
Cheers![]()
Fastest leveling would be defend missions if there is lots of people doing them, and also patrol missions are pretty good for skill point rewards.
That seems to be the way quite a few mmorpg's are going these days, with instances being limited to about 40 people. Just wait until The Old Republic, that may be the nail in the coffin for "massively multiplayer" games.
Yeah they are deploying a patch at downtime, but it said it was at 11am, perhaps they started early or are preventing any more logins so they can begin the process?
Its not a patch, its purely to enhance the servers, no gameplay or additions will be made, offical word from a cryptic on the forums.
Launcher said:We will be bringing down Star Trek Online on Sunday, February 7th from 3 AM PST to 5 AM PST (11 AM to 1 PM GMT), in order to perform maintenance, and apply a new patch. We will update this thread once this maintenance has been completed.
We will be bringing down Star Trek Online on Sunday, February 7th from 3 AM PST to 5 AM PST (11 AM to 1 PM GMT), in order to perform maintenance, and apply a new patch. We will update this thread once this maintenance has been completed.
UPDATE: This downtime is strictly server maintenance to work on performance issues. No gameplay changes.
Last edited by GM_IndigoFyre : Today at 12:42 AM.
That seems to be the way quite a few mmorpg's are going these days, with instances being limited to about 40 people. Just wait until The Old Republic, that may be the nail in the coffin for "massively multiplayer" games.