Star Trek Online

Anyone remember my smart purchase last night. Had a Tetryon array Mk IX, most on the exchange were ranging from 100K to 500K, but there was one at 10K. Bought the one at 10K, then listed that one and the one I already had for 95K...sold them both :D. Between my two characters I nearly have 6 mil now! Can't wait for the weekend to have a proper session.

Edit: Think I have added everyone who posted above?
 
Just a small rant/annoyance about the game that I have.

I mentioned one of these in fleet chat yesterday before I logged. The fleet actions are annoying me because performance in them is solely based on dps. I have a cruiser so now unless I am lucky or everyone else gets the hell blitzed out of them and spends half the time dead I am never going to be top in dps and so never get any useful items from these battles. Surely there can be some other factors taken into account otherwise why would I really bother with these battles?

Also I am really starting to notice the fact there is absoloutley no point in worrying about which career path you take. At least up until First Lieutenant you learn all the same skills regardless of your career, the only real impact is has is on one or two away team missions. Hell you can even take whatever ship you want so I could just be tactical and end up in a science vessel. Is the whole career system a farce to look as if you have some choice in the matter or is it more relevant at a higher levels?

One last thing, I think they may have made a mistake in letting everyone get to admiral already. Surely they should have included more ranks because what happens after an expansion or two? Either you end up ranked as "ubersuperruleroftheuniverse" because they need another title that they havent got. That or every-single-person in the game is an admiral, which apart from being unrealistic, its a bit annoying that for advancing you will just be a level 25 admiral rather than a level 10 admiral.

Still absoloutly loving the game though! These are just minor little things that have narked me :D

Cruisers can still dish out the DPS - you just need to get the right build e.g. EPS flow consoles, beam overload etc.

Career path will become much more important. From LtCmdr onwards you will get specific skills depending on your class e.g. I am tactical and get a load of damage enhancing skills.

I agree with the admiral point. There are going to be a lot of them. I have also noticed that the starting areas are really quiet now - great for my cruiser alt :)

Also, I will be on most of the weekend if anyone need any help getting gear from my Mk X kitted out fleet escort :)
 
So how do I access the fleet bank?

Also, I am a noob still msyelf (Hell, only lieutenant 5 or something), and so only getting some MK II stuff, so other stuff could be useful to me, though if there is limited space, I guess I could understand no keeping it.

And, once I learn how to access the bank, I would feel bad taking anything and not giving anything (if nothing lower than V wanted) for some time.

Am enjoying this, and finding it quite addictive, but sometimes it feel slike a single player game.

How do I go about getting involved with the fleet more?

It will be more useful when you get to higher levels - you will quickly out level the MkII stuff anyway.

Now that we have gotten our initial banking issues out the way, I dont see why we cant give more members access (I think the permissions are working again now). I think it is still best if the top few leaders/officers look after the bank credits between them.

Hoping to get home and play this soon :)
 
i put half my credits into the fleet bank... came out to 15 k lolz

Every bit helps :)

Can someone add me to the fleet?

Alane@neomarxist

I haven't taken part in any fleet actions yet, I am missing a good part of the game?


Will add you when I get online later if you havent been already. Fleet actions can be fun 20-40 ships all blowing each other up :). Some are better than others.

Really hope they open up Borg space soon!
 
Added. :)




I have tried to even the spead of stuff out in the Fleet bank. So its kinda in order of MK. So lets say there are phaser cannons for Mk 2 to Mk 5 or whatever.

Yes, the best thing to do is just to keep shields, weapons and impulse engines in there i.e. the essentials (I dont really consider things like deflectors, consoles etc to be essential). It is frustrating that we don't have enough room in there for everything, but I think if we only keep essential items in there we should be able to keep a good range of MkII to MkX items. Hopefully this will be of use to our new members :)
 
Release notes for later.

The Borg Return

Level 43+ Federation players now have access to missions versus the Borg. Talk to Admiral Quinn and use the transwarp conduit in the Risa to rendezvous at the Fleet Staging area to begin.

These missions include:
- 3 new Borg related episodes
- Repeatable Star Cluster mission against Borg threats
- Deep Space encounters with Patrolling Borg fleets
- A Daily Star Cluster mission which grants Marks of Exploration for use at an exclusive store in the Staging Fleet to gear up for upcoming Raidisode content.

In addition, level 43+ Klingon players now have access to repeatable Borg related Klingon Defense missions.

Level 43+ players of both factions also gain access to Daily PVP missions which grant Marks of Honor which can be redeemed for exclusive top end gear at stores on K7/Ganalda respectively.

This update sets the stage for additional Borg conflicts which will be released in coming weeks.

Now on to Release Notes

General

* The pre-order bonus Borg Bridge Officers should now display their traits. They were always there, but they were not visible.
* You no longer receive an error message when clicking the "Call for Help" button after dying when you are not on a team.
* Added the ability to filter the types of PVP Queues displayed when looking up what Queus are available.
* Updated instructions given during game play on how to assign Bridge Officers
* Closing the mail window no longer prevent you from interacting with objects and contacts until you walk away from the mailbox.
* We've improved framerate when viewing the Skills window and reduced the lag when decreasing the rank of a skill.
* The Character Rename button should now work properly


Missions

* Borg missions are now available to Fed players when they arrive in the Borg Sector
* New Daily missions are available for level 43+ players that offer Marks as rewards which can be used in special stores in the Staging Fleet, K7 and Ganalda. To to your remote contacts for details.
* Added repeatable Star Cluster and Deepspace hunting missions versus the Borg for both Fed and Klingon players
* Updated the Klingon Player introductory mission progression to help get players to Ganalda
* Federation PvP missions have been added
* Updated Miral Paris' following/combat AI on Regulus IV ground to be more robust;
* Fixed some bugs in the Klingon daily PVP missions - players with ground objectives (kill X captains on ground) might not have seen this complete if they were in an indoor PvP map
* Fixed some text bugs with the Klingon daily PvP missions
* Fixed the number of Klingon PvP missions required at each rank to be 3 per rank
* Made all repeatable Star Cluster missions have a 30 minute cooldown from start of mission instead of from turn in.
* Made all repeatable Deep Space Encounter missions have a 30 minute cooldown from start of mission.


Powers and Skills

* The ability to skill up captaining the Negh'Var is now available in Klingon skill trees.
* Some space weapons tooltips were reporting 5% chance, when the chance was actually 2.5%.
* Disruptor damage resistance proc now works correctly
* Tri-cobalt mines dropped correctly now
* Mines only slot in aft weapon slots as design intended
* The primary explosion from abandon ship no longer affects friendly targets. The resulting delayed warp core breach will still affect friendly targets.
* Field Logistics is now correctly listed as an Admiral skill
* The Engineering ability Aceton Field had a bug that caused it to appear as a ground power on Bridge Officers even though it's a space power.


UI

* Added a missin icon for the Anesthesine gas applied power.
* Corrected a bad description on one of the Tribbles.
* Corrected a bad display name on the Pre-order Automated Defense Turret.
* Added the missing icon for Vulcan "Logical" trait.
* Updated message text when renaming characters to be clearer
* Added a Crew button to the inventory window that opens your status assignment window
* Updated the the Cancel and OK buttons
* Rearranged elements of the Ship customization window to match the layout of the character customization window.
* Updated the headshot displayed for a saved costume
* Added proper indentation to objectives displayed in the mission journal.
* Spending skillpoints on your captain, then attempting to spend skillpoints on a bridge officer without first hitting accept will no longer trigger an error message to be displayed.
* Upon deleting a Klingon character, if the next character in character selection was a FED, the UI no longer remains in the red-Klingon scheme.
* Updated the power tray sensitivity so that you must drag an element completely off the tray in order to remove an item. This prevents losing an item when trying to move it to another slot and dropping it accidentally.
* Add lots of additional information to the character selection screen.
* Purchase and Cancel buttons are now always available when customizing a costume.


Visual and Sound FX

* Hooked up correct beam up fx for some critter groups
* Fixed Plasma sniper rifles so that the laser sight no longer comes out of the player's foot
* Adjusted shields on Borg ships that were sticking out strangely

Pretty sweet!

P.S. We have a second bank tab now :)
 
I had that issue with a torp launcher once, had to relog to fix it. I am guessing you have tried that though.

Have tried re-equiping them, trying to manually auto fire all weapons, logged off, re-set the fire all weapons key bind...not sure what else to try. Very frustrating.
 
Looking forward to the new patch :)

Also, is there a way you want us to use the 2nd tab on the bank? I.e. all weaps in 1st tab, consoles in 2nd? Or mk1-5 on 1st, 6+ on 2nd, etc?

We considered it, but the bank always ends up in a mess anyway...probably just easiest to just put things in whichever tab you want :)

Perhaps if/when we get more tabs, we can rename them to "weapons", "consoles" etc...

What do you all think?
 
Have you all been just doing solo missions all this time? I have yet to see someone posting how they did anything with anyone in STO.

No, quite a lot of the fleet have been grouping through a lot of the content. I havent been because I am too far ahead (although I am always available to help). Plus, I dont know about everyone else, but open teaming seems broken atm?
 
Hi Guys, if your still recruiting id like an invite to the fleet as well please - ceradore@fenlock - LC5 tactical atm.

I'll be on later to see if any of my now 3 day+ gm tickets have been responded too!

Cheers

One of us will add you when we are next on today :)

I still have a bug ticket that hasnt had a response from the first day of headstart! I don't hold much hope of getting one...
 
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