**** Star Wars: Battlefront ****

It's an alpha though, the balance can be adjusted, and I'd expect a larger beta to be where that balancing can occur.

I'm assuming the rebels have x wings to take on the tie fighters, so maybe the rebels just need more powerful gun emplacements to counter the ATATs?

As for the invisible walls people report when trying to shoot over an object, this sounds like they are trying to prevent head glitching which I'd image would be more of a problem when you can't ADS than it has been in BF4.

It's just an Alpha, roll on the beta where we will get a better idea of whether it's going to work.
 
It's just an Alpha, roll on the beta where we will get a better idea of whether it's going to work.

I'd put money on it right now - it isn't going to be anything near as good as it could have been - forget all the little details etc. the entire scope and ambition behind the game is so unbelievably stunted, clearly shot-down at the first hurdle by EA's corporate machine which just can't bring themselves to bare any risk whatsoever...

I may stand corrected once I've seen the final product, but if the only elements of the Star Wars universe they have is some accurate assets and sounds but otherwise it's a completely uninspiring plopped-out run+gun military shooter, they have totally missed the point, wasted the license and I don't see the player-base lasting past Christmas...
 
Well they have a lot of work to do between now and release/beta :p

I still stand by my thoughts:

- ATAT is OP, can't see how they can balance this without making it utterly useless, I think the jedi's are going to be stupidly OP as well. The AC 130 ruins BF 3 and less so 4 maps and this thing is even more powerful than them....
- I don't really like the "pickup" system for vehicles etc.
- tie fighter/xwing, by far my least favourite part of the game, very arcadey, seems to me it is purely down to luck who wins a dogfight, hard to spot infy on the ground but when you do, you can kill them rather easily especially with the tie fighter
- the personal force field bubble you get needs to go
- the tie fighter is better overall than the xwing. Also, lock on galore at times... although, a lot of the rockets seemed to miss me, not sure if it was just from me doing some tight turns, getting a certain distance away from them or something.... I don't think there is a best turning speed
- not sure how I feel about no 3d spotting, it has grown to be a vital part of the bf games and been a very good thing imo, I could live without it though. However, I certainly don't like how the enemies aren't shown on the MM.
- invisible textures galore and even better... for a few I couldn't shoot through them but the enemy could...
- damage/TTK is quite high, a high TTK is good but I think it is too high atm
- head glitching
- regen for health is too fast
- sort out some protection system/out of bounds for the teams, in too many matches we had a few guys just sitting right behind where we spawned, spawn die spawn die spawn die
- they need to add a **** load more recoil and spread to the weapons
- on that map and game mode, the rebels are utterly useless, empire is much better; get better aircraft, get the ATAT's + ATST (although that one isn't great tbh)
- also, there is no team work required at all in the sense, no revives, no need for ammo/health packs, no squad system

The biggest issue that all this leads to is longevity, if visceral had fixed the issues with hardline i.e. weapon balance, quick TTK, hit reg./netcode, I honestly think hardline would last a lot longer and be better "overall" than battlefront (at least based on this alpha anyway)

Of course, a lot could change but at the same time, with DICE/EA, a lot could stay the same...

For the beta, I hope we get this map and game mode again to see what they have done but I also hope that we get something like conquest large and a new map too.
 
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I'd put money on it right now - it isn't going to be anything near as good as it could have been - forget all the little details etc. the entire scope and ambition behind the game is so unbelievably stunted, clearly shot-down at the first hurdle by EA's corporate machine which just can't bring themselves to bare any risk whatsoever...

I think its more a case of making something quick and dirty and getting it out on sale asap is the reason for a ton of stuff you'd expect not making it into the game. Have to keep the shareholders happy after all, especially coming up to christmas and cashing in on the hype for the new movie. No other reason i can see why so much stuff you'd expect to be in the game isn't.

Of course we will get more stuff tacked on with the inevitable dlc before they abandon the game and release a new version about 18 months to 2 years down the line.
 
Again not sure if I would go that far goon, but both Nex and I agreed after playing that the best way to describe the experience was 'meh'. I am going to try my best to not pre-order this one and see how it pans out.
 
Interesting reading. I haven't played it so bear that in mind. I do however feel a lot of people are seeing this as BF4 with a Star Wars skin and/or trying to equate the two.

It looks like they are trying to make this more about objectives and steer people away from the KD obsession. Whilst also attempting to give that movie all action feel to it. I could be totally wrong but I don't think this is just a case of a badly implemented Battlefield clone. I think they're trying for something different.
 
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Interesting reading. I haven't played it so bear that in mind. I do however feel a lot of people are seeing this as BF4 with a Star Wars skin and/or trying to equate the two.

It looks like they are trying to make this more about objectives and steer people away from the KD obsession. Whilst also attempting to give that movie all action feel to it. I could be totally wrong but I don't think this is just a case of a badly implemented Battlefield clone. I think they're trying for something different.

You're right this also happened with Hardline, loads were comparing it to BF instead of taking it for what it is....................a different game.
 
I have over a thousand hours in BF 4 and trust me, this isn't just a reskinned BF 4 game, in many ways I wish it was though.

Hardline on the other hand is a reskin afaic, there is nothing about it that couldn't have been included as a DLC/update and in many ways is much worse than BF 4 especially the netcode/hit reg. I still don't think hardline has got the CTE updates from bf 4, which is a bit surprising considering those changes happened several months ago for bf 4....

Hardline should have been what vietnam DLC was for bc 2.

And yes, I would agree mostly with this statement:

It looks like they are trying to make this more about objectives and steer people away from the KD obsession. Whilst also attempting to give that movie all action feel to it. I could be totally wrong but I don't think this is just a case of a badly implemented Battlefield clone. I think they're trying for something different.

Whilst I am all for "change", I don't like change just for the sake of it, DICE had a great foundation to build upon for a star wars battlefront experience already but instead they have gone for something very different and whilst better in some ways, it is worse in many other areas imo.

I won't be buying the game for a few weeks till after release, I bought into hardline too early and still regret it.


I still can't believe the graphics though especially in the survival mission, honestly I would say that some scenes are almost photo realistic!
 
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Nexus I think you're spot on waiting. I'll see what the response is like first. I'm hoping it does surprise us all as I love Star Wars stuff. I played a huge amount of Star Wars Galaxies back in the day and The Old Republic (spoilt by the free to play nonsense and micro transactions ). A good FPS would suit me know with less time to play.
 
Air Vehicles are just laughable, Rails vehicles suck (OP and boring all at the same time), Gunplay is non existent and yet again the map, oh boy it's even worse than BF4 rush maps.

Yeah the controls are terrible,Although i do believe this game will be good when it comes out final,Wont be paying £49.99 for it though..too much,Stop been greedy EA!
 
Just finished the survey for this, lets hope they listen to the feedback although not sure why they needed to know things like your job area, salary, how many people live in your household...........
 
Just finished the survey for this, lets hope they listen to the feedback although not sure why they needed to know things like your job area, salary, how many people live in your household...........

Just done it. I use a lot of your points so hopefully that will reinforce the key points. Regarding walker assault - what did you put for improvement opportunities? I basically said that I understand why the empire is soo strong as this is true to the movies - and that the only way they can make this mode a success is too rebrand the game mode so that it more closely resembles rush in BF. I also indicated that out of all the frostbite games I've played that this one was the least interesting to play but looked the best and performed really well. It's a shame DICE can get both of these things right!
 
IIRC I just reworked all the negative points that I made into the what they can do to improve the game mode.

And yeah, I more or less said that that you guys have nailed the graphics, sound and provided a really good "cinematic" star wars game experience but in terms of game depth and the actual gameplay, there is nothing special about it and in many ways worse than other FPS shooters.
 
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