Ok, so here's my thoughts after about 10 hours of playtime over the weekend (according to Origin) - Playing on Jedi Master difficulty.
For what it's worth, I've completed Dark Souls: Remastered multiple times inc the DLC.
On the first proper planet (after the intro/escape), I was getting my arse handed to me quite often by enemies but i'm at the stage now where the fights are much easier because of the skill unlocks - My health bar is bigger, moves are more powerful, I can force push and when running Cal now deflects blaster first back automatically. I don't think I've died recently at all to be honest. The last challenge of note was the Albino spider mini-boss on Kashyyyk, but even then I survived the battle without dying. One thing I applaud is that you don't just die if you mistime a jump as that was one of the more frustrating aspects of Dark Souls (Hello Sen's Fortress). The system they came up with to put you back just before you fell and lose a small amount of HP instead was a good compromise IMO.
I did the planets in this order so far (as far as I could)
- Bogano.
- Dathomir. (Night-sister planet)
- Zeffo.
- Kashyyyk
Because of that, I unlocked the double bladed light-saber fairly quickly - But it seems under powered compared to single blade, and has only really been useful deflecting against the Heavy Assault Storm Trooper.
I've just recently finished the first part of Kashyyyk (prison break) which was fun but I've still got the Eurogamer review in mind that after 10 hours they thought it was great and then it massively outstays it's welcome, so the honeymoon period might soon be over.
I'm playing at 2160p/Ultra on my C9 OLED with G-sync enabled, and I've not noticed any FPS slowdown, but it's certainly got those annoying loading stutters that were present from the outset. Digital Foundry identified this on their console testing:
They seem to think it's an I/O issue. I'm running on a Samsung 850 Pro SATA SSD and 32GB of Ram at 3600Mhz, but still suffering from this.
Oh, and I only just discovered that the PC version
does support HDR and it makes a dramatic difference to the dark area's of the game. You have to enable it on your desktop first, and then you get a different menu screen for the graphic options with a HDR toggle and HDR brightness slider.
In SDR I was having a real issue with setting the gamma correctly. If you use the brightness slider to "barely see the symbol on the left" then it was far too dark. I ended up ignoring the brightness setup, and sticking to the default brigtness 2.0 and even then there were bits where Cal was squeezing through gaps where you can't see anything. In HDR this was completely different and so much better
TL/DR - Still enjoying it, but am conscious it could still get boring. Story not that interesting thus far.