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State of RT today. Is it usuable?

I want to get in o the RT action too, but my 1080 is just fine and I want to wait for the next gen before I stump up over £500 for a new card. Fingers crossed next gen on 7nm will be something special.

My thinking as well. I look at what AMD got out of 7nm and can't wait to see what monster Nvidia's gonna put out. My only worry is that they underspec vram & bandwidth again.
 
Those buying RTX cards are basically beta testers at this point.

The performance hit just isn't worth it. Nvidia/AMD should give users the option, in-game, of using Ray-Tracing via the Cloud, rather than being reliant on the hardware locally. Obviously, you need to be online, but who isn't these days.

Personally, i'd rather see improvements in A.I and physics. We haven't moved on much in the past decade in this area.
 
The performance hit just isn't worth it. Nvidia/AMD should give users the option, in-game, of using Ray-Tracing via the Cloud, rather than being reliant on the hardware locally. Obviously, you need to be online, but who isn't these days.

Latency just isn't there - even at 30 FPS you'd need the data returned at around 20ms max to also leave enough time to do any processing required to integrate the results with the scene never mind 60 FPS gaming or higher.
 
Latency just isn't there - even at 30 FPS you'd need the data returned at around 20ms max to also leave enough time to do any processing required to integrate the results with the scene never mind 60 FPS gaming or higher.

That's unfortunate, it would've been great to have an external source do all the heavy lifting if your rig wasn't up to it.
 
That's unfortunate, it would've been great to have an external source do all the heavy lifting if your rig wasn't up to it.

Path tracing as used by some of these games does actually gather samples over several frames for performance reasons so there might be some possibility of offloading some of that I dunno but I can't really see it being useful - the ideal would be to move away from that anyhow.
 
I wish they'd used the extra chips to better AI.

That's what gaming really needs IMO.

Graphics are nice, but improved AI would really add to gameplay in a way that better reflections cannot and never will.

Definitely, it's an area in games that needs a big improvement. Graphics are nice, but they solely don't make a great game.
 
I wish they'd used the extra chips to better AI.

That's what gaming really needs IMO.

Graphics are nice, but improved AI would really add to gameplay in a way that better reflections cannot and never will.

I really don't know why improvements to AI and sound aren't making their way into games - I guess a lot of places are just cut and pasting their older games, changing things around and repackaging them though :(

While AI can take advantage of massively parallel processing like a GPU at the moment there is usually enough CPU horsepower on modern processors and especially if people have Ryzen or newer Intel CPUs enough core time sitting idle to make better use of that and doesn't require anything beyond an extra couple of cores additional to current game demands to implement some very advanced AI. (Most games don't use more than the equivalent of 8 threads worth though they might spawn more threads than that - usually requiring 2x (real) cores under high utilisation and then you can pack the rest of the low utilisation worker threads without compromise onto another 6 cores/threads which don't have to all be real cores - so something like a 6/12 CPU has plenty of spare capacity for advanced AI).

Both improvements to AI and complex sound simulation taking into account things like surface materials and occlusion, etc. would massively improve the immersion.

Honestly though don't underestimate ray tracing - I've been messing about with making a custom map in Quake 2 using just the RTX features and the improvements when you have semi-realistic but fully dynamic indirect lighting and surface reflections, etc. are a lot bigger than people have been making out - personally I can't wait until it is feasible at decent quality levels.
 
I want to get in o the RT action too, but my 1080 is just fine and I want to wait for the next gen before I stump up over £500 for a new card. Fingers crossed next gen on 7nm will be something special.
What RT action? Have I missed something? Lol
 
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surprised with the negative opinions on this. Tried metro exodus last night with ray tracing enabled and using DLSS to help my 2080 and it was brilliant. I am playing on a 75 inch TV so am not sitting right up close to the screen so maybe the negative effects of dlss is not as apparent. I did not notice any difference in the image with DLSS enabled or off. It did have a great benefit on my frame rates however.

As i play with a joystick frame rates of around 40 - 44 at 4k ultra (not extreme )settings with rtx on ultra and dlss is perfectly fine in my book.
 
Same here - whether it’s dlss or amd’s fidelity fx. At 4K and normal TV viewing distance, I can’t tell the difference between on and off.
 
Shame there is such a focus on reflections - as much as real time mostly accurate reflections that map pretty much the entire scene are impressive ray tracing is capable of so much more.
 
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