Steam Frame (Valve Index 2)

The annoying thing is I will have to re-buy all the DLC if I get a Frame. I already have the game on Steam. I might get it at the next sale anyway.
 
meanwhile MartydudeVR hates PCVR gamers by telling them they are all wrong & privileged for wanting better graphics.... An interesting take from someone who reviews high end PCVR gear :cry:
 
Ah great. Seems fairly early, but it's a start. Will need to see if any advances come and there's a bit of time until the frame and I'll need to see the price.
 
If Steam Frame helps grow VR adoption 100% behind that, everyone benefits. I can do without the hard sell content on social media tbh, Tyriel did a good job I thought but there is a lot of <insert your influencer bias here> stuff going around that I seriously question the motivation other than to get in Valves good books
 
If Steam Frame helps grow VR adoption 100% behind that, everyone benefits. I can do without the hard sell content on social media tbh, Tyriel did a good job I thought but there is a lot of <insert your influencer bias here> stuff going around that I seriously question the motivation other than to get in Valves good books

If it's $1000 or even $800 it's not going to do anything to grow VR adoption. I was reading on another forum that Valve are forecasting 3 million lifetime sales and are building 500K units for the initial launch. If it does launch at $1000 or close to it, I would be impressed if they manage to move that initial 500K units in the first year. The Valve Index didn't even reach those sales numbers after 6 years.
 
I think the vast majority of VR Youtubers are fully paid up shills.

It certainly seems so. Every Headset that comes out is amazing and so good etc. Then when people get their hands on them, those same youtubers release videos with all the problems of said headset that they previously claimed was the best headset ever. :p
 
The Index had a lot of friction as you needed to setup the base stations and run wires to them. Frame has way less friction and should appeal to more people, but the price will be key.
 
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If it's $1000 or even $800 it's not going to do anything to grow VR adoption. I was reading on another forum that Valve are forecasting 3 million lifetime sales and are building 500K units for the initial launch. If it does launch at $1000 or close to it, I would be impressed if they manage to move that initial 500K units in the first year. The Valve Index didn't even reach those sales numbers after 6 years.
I won't be touching it at that price, for me it has to beat Quest 3 otherwise I'd just jump on that bandwagon instead.
 
I won't be touching it at that price, for me it has to beat Quest 3 otherwise I'd just jump on that bandwagon instead.

Depends what you mean by 'beat'. There's more to the headsets than the hardware. The software and update ecosystem is also important.

It'll be interesting to see the PCVR performance comparison between Steam Frame and a Quest 3 using Virtual Desktop + VDXR and OpenComposite, at the same resolutions and refresh rates.
 
The Index had a lot of friction as you needed to setup the base stations and run wires to them. Frame has way less friction and should appeal to more people, but the price will be key.

None of that was really an issue for the market the Index was aimed at. Plus, you are forgetting that the Valve Index was for sale during Covid and the Lockdown. When people were buying anything to keep away the boredom.

Nobody that's new to VR is going to buy the Steam Frame at $1000. Most of the market that the Quest headsets are aimed at won't buy at that price either. The majority of people that will buy this at the $1000 mark are people who haven't upgraded from the older headsets because of reasons, like hating Meta or not trusting Pimax etc. So Valve Index owners, reverb G1/G2. Some of the other people that will buy this are the enthusiast who buys every headset. I am sure some Quest 3 owners will make the jump if the reviews of the Steam Frame are good.

But let's not kid ourselves, the number of people who buy $1000 headsets is tiny. Or to put it another way, the number of people who didn't buy the Valve Index because of the base stations etc. and who will go out and buy the Steam Frame at the same price point, just because it is easier to setup, will be miniscule.
 
Depends what you mean by 'beat'. There's more to the headsets than the hardware. The software and update ecosystem is also important.

It'll be interesting to see the PCVR performance comparison between Steam Frame and a Quest 3 using Virtual Desktop + VDXR and OpenComposite, at the same resolutions and refresh rates.

The software and ecosystem only matters to the enthusiast though. The normal Joe doesn't give a damn about Meta or ecosystems or that the Steam Frame has an expansion slot.

It'll be interesting to see the PCVR performance comparison between Steam Frame and a Quest 3 using Virtual Desktop + VDXR and OpenComposite, at the same resolutions and refresh rates.

It sure will, but I doubt there will be a whole lot in it. I am going to go out on a limb here and say that for most PCVR games the experience on both the Quest 3 and Steam Frame will be very similar.

I don't think the Frame will be £1000. I do think it'll be closer to £800.

I agree at £1000 it won't be a mass market headset.

£800 isn't mass market either, not even close. The Quest 3 struggled to sell at £619. Even the 128GB version at £479 didn't sell well. Mass Market pricing is somewhere between between £300 and £450.

As for what price it will be, Look at GPU prices and other components, they are all starting to go up. And further increases are been talked about in the New Year. If it's £800 I will try to be nice to you during the Walkabout Hangout sessions :p That's some sacrifice I will be making if I am wrong!! :D
 
Depends what you mean by 'beat'. There's more to the headsets than the hardware. The software and update ecosystem is also important.

It'll be interesting to see the PCVR performance comparison between Steam Frame and a Quest 3 using Virtual Desktop + VDXR and OpenComposite, at the same resolutions and refresh rates.
Beat on price, sorry probably should have put that.
 
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