Soldato
- Joined
- 14 Jun 2004
- Posts
- 7,710
lets hope so 



Ah great. Seems fairly early, but it's a start. Will need to see if any advances come and there's a bit of time until the frame and I'll need to see the price.![]()
WinlatorXR on SideQuest Oculus Quest Games & Apps including AppLab Games ( Oculus App Lab )
WinlatorXR is an experimental Windows emulator designed to allow users to play PC games directly on Meta Quest, Pico and Play for Dream VR headsets without needing a connected PC. It extends the capabilities of the existing Winlator emulator, which lets you run Windows apps and games on Android...sidequestvr.com
If Steam Frame helps grow VR adoption 100% behind that, everyone benefits. I can do without the hard sell content on social media tbh, Tyriel did a good job I thought but there is a lot of <insert your influencer bias here> stuff going around that I seriously question the motivation other than to get in Valves good books
I think the vast majority of VR Youtubers are fully paid up shills.

I won't be touching it at that price, for me it has to beat Quest 3 otherwise I'd just jump on that bandwagon instead.If it's $1000 or even $800 it's not going to do anything to grow VR adoption. I was reading on another forum that Valve are forecasting 3 million lifetime sales and are building 500K units for the initial launch. If it does launch at $1000 or close to it, I would be impressed if they manage to move that initial 500K units in the first year. The Valve Index didn't even reach those sales numbers after 6 years.
I won't be touching it at that price, for me it has to beat Quest 3 otherwise I'd just jump on that bandwagon instead.
The Index had a lot of friction as you needed to setup the base stations and run wires to them. Frame has way less friction and should appeal to more people, but the price will be key.
Depends what you mean by 'beat'. There's more to the headsets than the hardware. The software and update ecosystem is also important.
It'll be interesting to see the PCVR performance comparison between Steam Frame and a Quest 3 using Virtual Desktop + VDXR and OpenComposite, at the same resolutions and refresh rates.
It'll be interesting to see the PCVR performance comparison between Steam Frame and a Quest 3 using Virtual Desktop + VDXR and OpenComposite, at the same resolutions and refresh rates.
I don't think the Frame will be £1000. I do think it'll be closer to £800.
I agree at £1000 it won't be a mass market headset.
That's some sacrifice I will be making if I am wrong!! 
Beat on price, sorry probably should have put that.Depends what you mean by 'beat'. There's more to the headsets than the hardware. The software and update ecosystem is also important.
It'll be interesting to see the PCVR performance comparison between Steam Frame and a Quest 3 using Virtual Desktop + VDXR and OpenComposite, at the same resolutions and refresh rates.
Quest 3 makes a huge lossI really hope this is close to the Quest 3 price tag because I'd love to get a new VR headset AND escape the Meta ecosystem.
wasnt the 15bn software funding start ups and devs to port or create games on the meta eco system i.e. Lego brick Tales?It’s not even going to be close.
Despite selling 10’s of millions of quests, Meta has lost £15bn in the process.