Steam prices! Grey key sites! and the I love/hate developers thread - Enter if you dare!

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So somebody gets a code from nvidia and sells it directly to you and thats fine even thought it states on nvidias site that you are not meant to.

somebody gets a code from nvidia and sells it through G2A and all of a sudden you have an issue with it.

ok.

Oh look, another straw man. Must be buy one get one free!

In an earlier post I said if G2A carried only GFX card codes (and gifts bought at UK/US prices, etc) there would be nothing wrong with it in my eyes.

It's the codes ripped out of Indian/Chinese boxed copies, then marked up and sold to Western countries, that are the problem.
 
Anyway, can this thread have a poll?

1. I buy from grey market because devs are greedy and some games are crap.
2. It's all about price - grey market is cheapest.
3. Auth resellers and Steam only.
4. Auth resellers, Steam, and GFX codes are OK.
5. FoxEye is a ****

I suspect 2 would win by a mile. Or maybe 5.
 
In an earlier post I said if G2A carried only GFX card codes (and gifts bought at UK/US prices, etc) there would be nothing wrong with it in my eyes.
why not ?
nvidia didnt pay the price for the game to be sold and they certainly dont give permission for it to be sold on.
 
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why not ?
nvidia didnt pay the price for the game to be sold and they certainly dont give permission for it to be sold on.

1. Legally, you can't stop a code from being sold.
2. An appropriate amount of money was given to the devs for the use of that code in that region. That it is sold on is almost irrelevant.

I wouldn't be against buying Indian codes and reselling them to an Indian for use in India. Even if the EULA said I couldn't. It does not matter who uses the code so long as the code is used in the region in which it was bought.
 
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1. Legally, you can't stop a code from being sold.
2. An appropriate amount of money was given to the devs for the use of that code in that region. That it is sold on is almost irrelevant.

I wouldn't be against buying Indian codes and reselling them to an Indian for use in India. Even if the EULA said I couldn't. It does not matter who uses the code so long as the code is used in the region for which it was bought.

So a region free code is ok to be sold in any region right?

I'm not even touching on the other jokes in your last four posts. Legally of course, unless it says so in your EULA, in which case I shall ignore it and make stuff up.
 
1. Legally, you can't stop a code from being sold.
2. An appropriate amount of money was given to the devs for the use of that code in that region. That it is sold on is almost irrelevant.

I wouldn't be against buying Indian codes and reselling them to an Indian for use in India. Even if the EULA said I couldn't. It does not matter who uses the code so long as the code is used in the region for which it was bought.

an amount of money was paid to ship those codes with their graphics cards, NOT to sell them in ANY region and again nvidia have said they are NOT for selling.


im off bed, goodnight :p
 
So a region free code is ok to be sold in any region right?

I'm not even touching on the other jokes in your last four posts. Legally of course, unless it says so in your EULA, in which case I shall ignore it and make stuff up.

No, "region free" just means there isn't any technical block on using it outside the region in which it was bought.

But buying an Indian code for a pittance, then marking it up and selling it on to westerners (below the asking price of their own codes) is still an issue.

Nobody gives a crap about EULAs, in general. no one even reads them unless they want to argue the toss about something :p

Anyway, I've got a long drive tomorrow, and I should be in bed hours ago. If I crash I'm haunting you, Boycey.
 
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To get back to the original question of whether purchasing keys from grey market resellers hurts the video gaming industry (PC in this case), the very short and technical question is potentially yes. While to us here gaming is a hobby and a passion, for people involved in making these projects it is a business which like any other is measured through a number of KPIs, main ones being sales numbers and profit generated through those. This is particularly true for individuals and companies involved outside the development teams to whom it is nothing more than a product and a job.

The actual and long answer is a little grey itself (excuse the pun) with not one right or wrong option particularly seeing how we gamers have little information in regards to accurate sales figures, breakdown of costs and profit sharing so must work on a number of assumptions. It's widely accepted that Steam slice of the price normally hovers around 30%, costs for big titles can push over $100m+ in development alone and big public companies publish their annual reports. With Steam itself being a private company and many indie titles out there with smaller overheads it is hard to gauge exactly how much business goes to grey market as opposed to authorised resellers.

To get back to the first point, every project will have its financial performance evaluated in the given market and despite being a clearly flawless master race of gamers (;)), we PC folk have been trailing behind those console chums playing in the comfort of their sofas in terms of how much money we generate. At least that has been the old fashioned attitude from many developers despite the recent trends as demonstrated by the lack of "true" PC powerhouse titles such as the original Crysis that push the boundaries (and systems) of our glorious gaming platform. Speaking of old fashioned attitudes I think this is where we are also seeing a lot of problems with pricing on authorised digital distribution platforms.

Traditionally you have a publisher who sets the RRP of a product and when negotiating with physical retailers, the latter have to abide by those prices. Dropping below those prices normally leads to a breakdown of relations with the aforementioned publisher which isn't great and this becomes a mutual relationship of convenience. Now with the advent of digital distribution we all of a sudden had a new more convenient way of getting the games to a consumer without the need to maintain expensive stores and shelf space. However, we now have a situation whereby you cannot reduce the price of the same product online that a retailer is selling and certainly wouldn't be happy to be undercut on. Publishers do not want to upset their retailers since a significant amount of trade still happens offline, not to mention that a dispute about the game A on PC may lead to a retailer boycotting release of your soon to be launched game B on the consoles.

Places like GMG have been getting around that with healthy discount codes and everyone also likes to have a good sale on with some titles heavily discounted as soon as 3 months after launch. Certain publishers/developers (lines are getting blurred for a lot of companies) like Valve themselves who by being pioneers of the digital distribution don't have to rely as much on the brick and mortar business have had far more reasonable launch prices and have also been adjusting their RRPs accordingly with the age of the game, not to mention frequently putting their catalogue on sale. Problem over recent years has been that of certain publishers going overboard with not just base prices but very unrealistic "complete" editions.

Now personally I don't have a problem with businesses adjusting their prices according to the purchasing power parity of a country. In case of video games it is somewhat less black and white concept seeing how development and distribution is centralised and isn't affected by local factors such as wages, rent and associated costs but alternative of setting a same global price simply isn't a feasible strategy for any profit generating organisation. In terms of legality of buying those keys being as bad as piracy that's a nonsensical notion since you are not breaking any laws that you can be prosecuted for. You can certainly find yourself on the wrong side of agreement that you have with the digital distribution platform of your choice and compromise your account but certainly are not committing a crime.

Morally it becomes an ambiguous minefield particularly for a more conscientious gamer who would like to see more money go towards the developer team but with the secrecy of surrounding price breakdown of most major titles, one can only know that money is going to the source in case of independent studios who self publish on Steam and the like.
 
Need to stop throwing the term 'straw man' around when you clearly have no idea what it means. They are pummelling your argument up the arse with good and valid points, counter them or admit defeat, good sir.
 
I go to bed early and come back to this! Good work every one :D

As for foxs request go close the thread I hope this does not happen... Some interesting points from nearly everyone in here!
 
Educate yourself on what an authorised reseller is, and where they get their keys. Then come back. I'm not saying any more to you until you do.

Why don't you elucidate for us all what the difference is, given you have such a bee in your bonnet about it.
 
Erm, coders aren't locked in the dungeon and limited to communicating with slips of paper passed under the door :P

We are basically the brains of the studio after all...;)

:D.

To be fair I bet you've never heard anyone say "So how can we take advantage of this grey market selling" either.

I wonder if theres any real research out there as to how pricing effects volume sales.

Ie if pricing a product at half the normal rrp would double sales.
 
:D.

To be fair I bet you've never heard anyone say "So how can we take advantage of this grey market selling" either.

I wonder if theres any real research out there as to how pricing effects volume sales.

Ie if pricing a product at half the normal rrp would double sales.

There's been quite a lot of research into supply and demand. It's quite a big deal.
 
Why don't you elucidate for us all what the difference is, given you have such a bee in your bonnet about it.

I read this thread and couldn't stop laughing. Once more FoxEye is on a mission to convince us that HIS OPINION MATTERS RARRGGHHH.

It is becoming a consistent spiel that he will launch a one man crusade on a thread and then post in it ad nauseum at all hours of the day or night until either he gets bored, or more likely everyone else does.

FoxEye, a tip that will serve you as well in real life as it will on the forum; learn when to shut up when an expired horse has been flogged down to it's atom components. Sometimes people just do not agree with your point of view even after all has been said, and an argument then becomes an exercise in tail-chasing futility.
 
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I think this thread is quickly approaching the end of it's useful life as everyone is just going round in circles now. Expect the lock to close on this fairly shortly.
 
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