Soldato
You are aware that those who sell the games are on a sale or return? once they are gone they are gone. If the dev want 10k of cheap sales, they will release 10k of cheap keys. If they want to sell 10k at full price they will sell 10k at full price.
Which means that the 8k of the cheap keys get snapped up by UK buyers, with the result that there are 8k gamers in the poor country who can't buy a key, and 8k full priced keys that are unsold.
For your first game you have to borrow money/ get investors.
The profit from your first pays wages for the next project, and possibly also interest on your loan, investors, etc.
Fail to make enough profit and you either need more investment/ loans or you go bankrupt. Profit is not always greed. You need to make back your costs and you need to make enough to reinvest into your business.
People seem to fail to grasp the concept that games are made by businesses which exist to make money.
Everyone in that company has bills, rent/mortgage to pay, food to buy etc.
Innovating in a new IP is a risk (hell, every single release has an element of risk).
That "evil" profit which these "greedy" corporations are generating goes towards those innovations, those new releases, the bonus schemes and salaries which attract decent developers.
If they fail to make money by going down a certain route, they'll simply look elsewhere, and while it's great to say "EA are evil", "Ubisoft are lying ****", would it be better if those companies didn't exist at all, and we were all stuck playing Candy King Saga on our £1,500 PCs?
Last edited: