You dont need lengthy cut scenes to be immersed in a game. System shock 2 is one of the most immersive and eerily lonely games I have played, and it is a 15 year old title where the atmosphere was created in game as you played, not as you sat and watched a movie scene.
I dont want epic puzzles either, but some variety in gameplay elements other than shooting everything that moves with guns you find.
There are so many diverse elements to FPS games that I just feel like Wolfenstein TNO is lagging way behind. I am sure it has a great story but if the gameplay is repetetive and formulaic surely it is wasted? So would you play it again after completion?
The original Deus ex is also a brilliant and involving game. Technically it is dated for sure, but it is massive. Whilst not strictly non-linear there is a lot to miss if you do not explore, and elements such as selective aug upgrades and weapon modifications add a tactical element to the game as well as allowing the player freedom to develop their character to suit their play styles.
We see similar systems in Bioshock, Borderlands, Dishonored, Mass Effect and other titles which add an element of customisation for a player to feel really immersed in their character and surroundings, and not just playing a pre defined character through a set of scripted events and cut scenes.
I appreciate they were trying to achieve an old school flavour and tip their hats to the forefathers of the FPS genre, but it seems like all they have done is recreated the father with better graphics. I don't know if you played RTCW, but if you did, can you honestly say in gameplay terms that WTNO is any further forward than RTCW was in 2001?