Steam Workshop allowing creators to charge for mods

I think Valve will have to back pedal or do a U-turn on this...

But firstly...this could have been averted somewhat IF every "service provider and mod author" (e.g. Nexus) Valve contacted about this (in the month prior to launch) all got together and reneged on the idea totally. You cant launch with nothing.

I am aware there was a NDA in place but i do wonder how legally binding it would have been considering the content and context.

If Valve went ahead and launched anyway with a bunch of crappy lite no name mods then the major mod developers could have issued a collective statement and then in a bold move every single one of them refuse to support Steam Workshop in this paid incarnation (ie they remove all their mods)

Unfortunately that didnt happen and we have the ****storm we have now.

The nature of this agreement is that Valve don't actually do anything. They have merely monetized something which was previously free. They seem to have the arrogance to think that because Steam is so big and so prevalent in PC Gaming that any backlash will be short term and will go away and the new future is paid mods (which is basically DLC but with out the quality control) and we just have to live with it.

They are gambling that a) pc gamers need their fix and have short memories when it comes to publishers screwing them over b) Steam is the only shop in town basically..a monopoly thus we have no choice but to bow down to this and we will because we need our gaming fix.

How many times have people said "screw ea/ubisoft/valve etc i will never buy another game from them.." and yet end up buying the next big thing for that publisher....it would be most ironic if Valve announce Half life 3 right about now...
 
my pennies worth are that paid mods are here to stay and nothing we do will change that,but modders have to understand if we pay we want a mod that works and is not buggy,it wont be our job to find the bugs but theirs.
 
my pennies worth are that paid mods are here to stay and nothing we do will change that,but modders have to understand if we pay we want a mod that works and is not buggy,it wont be our job to find the bugs but theirs.

yea man lets wait for blizzard-activision , ea and ubisoft to jump on the band wagon.

soon your going to decide where to purchase your game based on what exclusive mods you want to purchase LOL

The games on Origin had been purchased with stolen credit cards. So yes they had to be revoked. Its not in anyway bad news
I'm sure EA could have taken the hit to win some internet kudos
 
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my pennies worth are that paid mods are here to stay and nothing we do will change that,but modders have to understand if we pay we want a mod that works and is not buggy,it wont be our job to find the bugs but theirs.

A paid mod is called DLC.

Modding is not a commercial enterprise. You want paid for your work? Fair enough then set yourself up as a business and deal with all the things you would have to be responsible for like quality control, taxes, stuff like that :D

tbh - the pc gaming market from a consumer rights perspective its a **** raw deal indeed... i do not blame anyone at all for any seafaring, rum swilling deckswabbing activities....when the market is so heavily waged against your consumer rights.
 
While this is not Steams "Extinction" event, Valve have eroded away their goodwill they had built up over the years.

Family sharing was their recent "insult".

Gabe is out of touch. I can only conclude he believes his **** indeed does not stink.
 
So steam has filled up with half finished games and now it is going to fill up with half finished mods. A real shame tbh. I will never pay for a mod, the idea offends me.
 
So steam has filled up with half finished games and now it is going to fill up with half finished mods. A real shame tbh. I will never pay for a mod, the idea offends me.

I have no problem with someone being financially remunerated for their efforts on a donation basis should those using it see fit.

HOWEVER, a mod is a work of love between man and game, it should not be driven by money.

If one wants to make money, start up a studio and do the hard work.
 
I have no problem with someone being financially remunerated for their efforts on a donation basis should those using it see fit.

HOWEVER, a mod is a work of love between man and game, it should not be driven by money.

If one wants to make money, start up a studio and do the hard work.

Oh, agreed, don't mind donations at all. There have been plenty of wonderful mods that deserve it - it just shouldn't be Steam powering it down our throats tbh.
 
Oh, agreed, don't mind donations at all. There have been plenty of wonderful mods that deserve it - it just shouldn't be Steam powering it down our throats tbh.

I more than understand where you are coming from.

With the features Steam are adding lately one would be forgiven for thinking they have intentions of becoming "PC GAMING" by itself when infact their "eco system" is far from perfect.

Family Sharing (Cough)
Steam Community
Steam OS
Steam Machine
Steam Controller
Steam Broadcasting

I am not saying any of the above are bad BUT they need to focus on their core service and Steam has a boat load of problems/functionality quirks which seem to be not as important now.

Steam should be a gateway to games, not the owner of the kingdom behind the ******* gate.

I "woke up" about a year ago. I now buy games from GOG or Humble Store nowadays which offer nice DRM Free alternatives when the game is not "locked" to Steam.

Steam used to be a solution to the problem, it is now quickly becoming apart of the problem.

If Electronic Arts were pulling this ****, the Internet would have imploded by now.
 
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They seem to have the arrogance to think that because Steam is so big and so prevalent in PC Gaming that any backlash will be short term and will go away and the new future is paid mods (which is basically DLC but with out the quality control) and we just have to live with it.

I doubt they'll be too far wrong.

Like DRM and DLC and a great many other things before it, the gaming community is extremely vocal in it's dislike for something. What i'm yet to ever see it be though, is disciplined with it's spending - ie. voting with your wallet.

Ultimately, people will bawl and moan until the cows come home but then go and throw money at Valve anyway when the next big thing comes along that they want more than their anti-Valve principles are prepared to extend.

It isn't the first time and it won't be the last (and not just regarding Valve)
 
Ultimately, people will bawl and moan until the cows come home but then go and throw money at Valve anyway when the next big thing Steam Sale comes along that they want more than their anti-Valve principles are prepared to extend.
 
Like DRM and DLC and a great many other things before it, the gaming community is extremely vocal in it's dislike for something. What i'm yet to ever see it be though, is disciplined with it's spending - ie. voting with your wallet.

It does happen, but I'll agree it's not as often as it should. Take the recent release of Evolve - the way the publishers announced and marketed the DLC angered many gamers and they voted with their wallets. That game (as good as it is in my opinion) is virtually dead on PC and I think a large part of that is down to the way it was marketed. I think the way the gaming public acted toward that game will have made a number of publishers take note.
 
its simple. valve thought oh look we can make lots of money for little effort from content mostly already on steam.

so turn a free product into money .

its not surprising but is annoying.

found the threads by people like gary from rust and rocket really amusing.
 
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