SteamVR Performance Test

How is that 580 beating the 780 above with a considerably worse CPU? Something screwy going on with this test.

My card wasn't even @ massive OC.

With medium OC:
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That score seems really really improbable - the GTX 580 is no where near powerful enough to run VR applications at very high fidelity. Something fishy going on there...
 
I thought I would see what my results would be and I was expecting it to come low. I was amazed that my 290 scored as well as it did, going by the info from ocuk, with a 970 being as fast as my R9 290?

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I thought I would see what my results would be and I was expecting it to come low. I was amazed that my 290 scored as well as it did, going by the info from ocuk, with a 970 being as fast as my R9 290?

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Actually if you look at OcUK's info, what they have splitted the VR Ready's "Ready" levels into 3 quality levels. If you think about how 970/290/290x/390/390x are scoring between 6-8, Nano and 980 scoring around 9-10, and 980Ti scoring 11, OcUK's info does make sense.

I guess for the "Capable" under VR Ready's test, it is more for people who don't mind current gaming on a monitor with frame rate jumping between 25fps and 60fps, where as "Ready" is more for those of us who refuses to accept minimum frame rate below 40fps as playable frame rate, or even gaming on 120/144Hz monitor for example.

Yes the 290 series is amazing...how well it age it is a bit like as if it is the modern day 8800GTX equivalent. I am pretty sure you can get higher score with your 290, considering my 290x managed to hit 7.6 with a moderate overclock at 1140/1375MHz, and managed to hit 8.1 even at 1150/1625 MHz!
 
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It's been updated fairly regularly I think since it launched. Almost every other time I open Steam it seems to be on the update list.
 
This seems to now be taking account of SLI rendering.

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Did they sneak an update in?...because last week i was scoring about 7.4

:confused:
I wonder how does VR actually usage the graphic cards when using more than one? I mean take the 970 for example, it would make more sense to run the two imagines with one per card, so that rather than SLI and Crossfire which will have the vram mirrored, it would mean all the available vram can be used.
 
I wonder how does VR actually usage the graphic cards when using more than one? I mean take the 970 for example, it would make more sense to run the two imagines with one per card, so that rather than SLI and Crossfire which will have the vram mirrored, it would mean all the available vram can be used.

Both eyes have a lot of overlap, so they are going to need almost identical resources anyway, you really won't gain much if anything from trying to treat each cards memory as a separate pool.
 
Doesn't use SLI for me so still get the same barely ready score :)

:confused:

I've run the test several times now and get the same 10+ score each time and GPU usage in afterburner monitor is showing both of my 970's splitting the rendering at about 40-50% each.

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