LOL there's only one issue with the Benchmark, with Sampling turned up to the highest setting, at 4k, it'll keel over and go at half available frames, so only at best 30FPS and fluctuating up and down from there. But turn Sampling down by ONE setting, from Highest Sampling to High, and you get silky smooth 60FPS in the benchmark at 4k with all other settings on (certainly with the fighting part, the battle and city scape can go down a bit to 45FPS in some areas of the Benchmark whilst running through the area). This thing is like Street Fighter 4, where it could run on a toaster and be fine.
So the following benchmark scores:
86 for 1080P High
86 for 1080P Highest
86 for 1440P Highest
DNF for 4k Highest
93 for 4K Custom (Sampling at High instead)
93 for 1440P Custom (Samplig at High instead)
The only thing is of course, the prebuild shaders took a LOOOooooonnnnnngggg time to complete. So long in fact, that I was able to copy the Zip installation file, unpack it, install it (on the main rig), start the Benchmark up, build the shaders and get into the Benchmark before it even finished building the Shaders on the i5 3570 + RTX 3060 system.
:: edit ::
Forgot to add that the Internal Resolution was turned down from 5 to 3 as well for the last two runs. Still very serviceable image quality wise, so definitely an option for players with older CPU's wanting to play the game.