Street Fighter (SFIV, SSFIV, HDR)

Depends on how serious you are about your fighting games I guess.

I've got a few mates who are into SF in a big way, one of them actually has an arcade cabinet in his house (lucky bast). Because I've always played on pads when I play any of them on joystick I just get drilled. I bought one of these because I figured it would at least enable me to practice :)

I already own 1 joystick. If I didn't own a stick then I could justify that I am buying it to use with many games, but I already have a stick I play other games on.

If my mates were beating me silly and I was "serious" about beating them, I would invest in a stick.

So am I right in thinking, they have made a cracking beat 'em up, but it will be ruined by people using joysticks with all the best combos macro'd to them, thus needing no skill what-so-ever? :confused:
The "official" madcatz products have no macro recording functions (they do have turbo fire). Other sticks do have macro functions, but they have been around for ages, so them ruining a game would not be specific to SFIV.

I guess an Arcade unit is the "faireset" way to play a game that was designed for Arcade play, as soon as any Arcade port is taken into a home console you can argue that controls/controllers will be changed/abused by some players?


rp2000
 
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will be ruined by people using joysticks with all the best combos macro'd to them, thus needing no skill what-so-ever? :confused:

Watch any video preview of these TE sticks and they show that the only thing even remotely macro about it is rapid fire. So at worst, it's a several kicks or punches with one button press. You can not record sequences of moves or anything like that with it.
 
This stick seems to be capable of combos.

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(Credit: XCM)
Are you tired of getting knocked out in fighting games such as the upcoming Street Fighter IV? The $89.99 XCM Dominator joystick may be the solution to your misery. Unlike Sony's wireless SixAxis and DualShock3 controller, the USB-based Dominator supports macro programming and holds up to 20 keystroke combinations in four memory keys. So instead of clocking countless hours practicing a super special combo strike, all you need is to effortlessly hit a button to execute the move.
There is also a rapid-fire turbo mode for its eight primary buttons perfect for first-person shooter games. At the moment, there are no indications of any force feedback support for the Dominator. What you do get is a bank of pretty blue LEDs to light up its translucent black casing. XCM has just announced U.S. availability, but did not elaborate further for other regional markets.
 
Probably the difference between people importing them and Capcom officially producing machines for outside Japan themselves.

I believe that any machine outside Japan is an import.

You may want to remove the competitors

I was at the Edinburgh store today and won a t-shirt by beating 3 people in a row.

The game is amazing, but is slower than most previous SF games.
The stick is incredible, and now I have to get my hands on a stick for this game.
 
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