Tabletop Warhammer?

Okay some of these models are likely older than some of you, I dug them outa few weekends back from my parents loft.
Mainly unpainted, I haven't even had time to separate them out yet see what I have.
Help me out with the who's who, its been far too long.

A terminator
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Striking Scorpion
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Striking Scorpion
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Dark reaper, gun elsewhere
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Yer ma the night after, A Howling banshee
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Dire avenger?
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Swooping Hawk
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Lots of flames here
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Heavy meta perhaps, with a fun looking chainsword slapped on the end of it for just in case he didn't obliterate you with the heat of the sun on your way in
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Some random daemon minion
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An altar of some Chaos Lord, I don't think that's a nurgling, looks more like a goblin, does 40K even have goblins, as part of warraggagahahagah Orks?
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Pictures two and three are a Striking Scorpion. The one after the Howling Banshee is indeed a Dire Avenger. I love some of the older Aspect models (particularly the old metal Dire Avenger Exarch). Some others, however, are awful. The Harlequins from around that time (Jes Goodwin and Juan Diaz, if I remember rightly) are amazing.
 
UNIT CHANGES
-Chaplains are HQ , W:2, A:2 and grant Zealot.
-Master of the Forge gains It Will Not Die
-Scouts drop 2 points, can take LS Storm as a dedicated transport.
-Tacticals drop 2 points.
-Devastators drop 2 points.
-Sternguard drop 3 points.
-Vanguard drop 1 point, jumppack option drops 7 points.
-Honour guard are cheaper.
-SM Bikes drop 4 points.
-Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane.
-Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.
-Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes.
-Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.


CHAPTER ABILITIES
- Raven Guard have Stealth, may use jump packs in movement AND assault phase.
- Imperial Fists reroll '1s' to hit with standard bolters (Bolter Drill). Devatators/Centurions have Tank Hunters and +1 on the building damage table.
- Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas.
- Black Templars have Chapter Tactics options instead of Vows. The Emperor's Champion is an HQ choice for them only and chooses from either (reroll failed to-hits plus rending in challenges), or (gain Adamantium Will plus Crusader). No Librarians allowed.
- Ultramarines choose from one of the following donctrines:
a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits.
b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet.
c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking).
- White Scars bike equipped Captain makes 1 bike squad troops
- Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.

NEW ITEMS
6 new Chapter Relics
Grav Weapons have Concussive

CHARACTERS
-Marneus Calgar may take 3 Warlord Traits and is pricier.
-Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits.
-Kayvan Shrike may Infiltrate with Jumppack units.
-Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i
-High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game.
-Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test.
-Grimaldus Grants Zealot to his unit.
-Several Named Characters retain USRs that affect their entire army.

That White Scars one is definitely to sell the WS supplement, 2 captains to take 2 bike squads? What a load of ****
 
Scouts being able to take a Storm as a dedicated transport had to happen. It was such poor value, otherwise. Also nice to see Sternguard get a bit of a reduction in price, too. Not sure whether or not I'll bother with the Codex at launch though, as it will just prove to be a distraction when I have so many other things to finish. :p
 
It is rather the point though, space marines drill train and kill, it is all they do. Against poorly equipped armies, they should be steamrollering, they work in chapters of 1000 marines. Such a low number in the grand scheme, yet they get things done. Steamroller the little people, fight hard against the elite armies of the enemy.
 
It is rather the point though, space marines drill train and kill, it is all they do. Against poorly equipped armies, they should be steamrollering, they work in chapters of 1000 marines. Such a low number in the grand scheme, yet they get things done. Steamroller the little people, fight hard against the elite armies of the enemy.

yes and a squad of Space Marines (in fluff) can kill hundreds of orks but that has never been the case in the tabletop game.

Wonder if that rule allows them to re-roll overwatch fails?
 
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