TF2 Engineer Update

If You Build It, They Will Die
Haul a level 3 sentry gun into a position that achieves a kill shortly after being redeployed.

Texas Ranger
Haul buildings one kilometer over your career.


wrangler sounds fun, sentry sniper anyone? :D
 
Also the guy who got the last golden wrench unlocking the engie update is called DoomSwitch, fitting name I think.

EDIT: Just got to wait for it to be updated on steam steam now.

EDITEDIT: valve damn ninja'd me its out.
 
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551 MEGGERBYTE UPDATE :eek:


Guess this would be a good time to get to know my bed a little better while it gets on with it.

Not as if any servers will be ready this side of dawn anyway.
 
I lied, stayed up and got all three unlocks.

Mini sentry is good for ambushes, just run round a corner, drop it and then it and you can attack anyone chasing you (it builds very quickly). You only get one mini sentry at a time and it stops you building proper sentries. Since they're 100 metal if the first dies you can put up a second which is useful as you can't repair them.


Shotgun upgrade is kinda cool for when your sg gets owned or you've had a few kills with your sg and want the crits as it seems to have no cap on the crits it can save up (two crits for a sg kill, one crit for an assist).

But while your sg is up you're stuck with a crap shotgun that has 3 shell magazines :/


The wrangler covers your sg in a transparent red/blue ball shield and has a red/blue laser beam pointing out from it that you can target around the place. LMB = bullets RMB = rockets. NO limit on range it seems so you can shoot a sniper back from across the map if you can get a good line of sight.

The glowing laser beam and shield lights your sg up like a beacon though and ideally you need to be near your sg so you're targeting things it can hit. otherwise you might be trying to target things round an obstacle that you can see but your sg cant :/


The packing ability where you right click and then can transport your buildings is awesome. You can rank up a L3 building disp/sg/tele somewhere safe (just outside spawn) then walk out and stick it where its needed. Rebuilds itself quickly. Excellent for advancing teles in capture point maps. None of the garbage of having to trash your teles and rebuild from L1 again.

Incidentally. Packing seems to automatically disable sappers. Pack anything with a sapper on it up and the sapper is removed. Your building will still have lost whatever health the sapper took when you unpack it but the sapper itself will be gone. Interesting save if you need the building to stay alive but don't have time to remove the sapper.

**Update: packing a sapped building now causes the sapper to reappear when you unpack it but now it's impossible to remove, you can use metal wrenching and repairing the building but it will not come off. Sapper disables and eventually destroys the building as normal.

If you die while carrying a packed building then both you and it die and the killer gets credit for both kills.


The engy has TWO taunt kills now. Possibly to make up for it being the last bugger to get any.

The Frontier Justice kills by clubbing someone with a guitar and a humourous musical twang.
The Gunslinger you pull a ripcord as if starting a motor in the gauntlet and the fingers spin around like blades which are then thrust into someone/thing.
 
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I'm doing well as a pyro and demoman at the moment :cool:

As soon as the rush is over I can go back to playing engy again :D
 
Team-Fortress-2---Engineer-Update_1278676861182.jpg
 
Need to play this more. Shame apple cocked up the 10.6.4 update and ruined the graphics drivers for source game! :mad:
 
On paper the engineer update sounds like it addresses all the problems with the class. Better attacking options and the frustration of being helpless as your sentry gets destroyed.

The only thing that concerns me is the limitless range with the wrangler. Surely it would be easy to just spam spawn exits from a distance with only a regular uber being able to get out? The fact that it’s harder to destroy and has increased firing rate sounds like lunacy to me! Though Valve has not let us down in the past with weapon balance, so if it is overpowered, I'm sure they will re balance it in a future update. How does the view for it work? Is it just your regular view or do you get some sort of enhanced or transformed view?

I won't get to have a go for a few more days though. :(
 
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