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The AMD Driver Thread

Yes, I had done the mipmap tweak already.

Okay I did the changes you suggested to afterburner, tried another run, and then made the fog change, and tried another run.
I am still seeing the same thing. Here's the graph from the end of that last run.
0QmccE1.jpg

It seems like the GPU usage settles to around 49-52% for short stretches, then starts rising up to mid 90s and for a while fluctuates massively before settling back to 50%-ish for a short while and then starting over.

Right, this works smooth as a babies bottom locked at 60 FPS with 2x290X 8GB running underclocked at 1000/1250, stock is 1010/1375Mhz for these cards.

Copy my settings and see how it works for you. Run your gpu's at stock for now as i see you've overclocked.

28k7j46.jpg

kdtiis.jpg

2rrt104.jpg

34gvpj7.jpg

aahrvm.jpg
 
@AMDMatt

Anything else you can add in regards to my latest post on my Dying Light situation?

OK, let me clear up some confusion on my Dying Light issues.

My fps drops significantly whenever I move my mouse, regardless of forced or disabled Crossfire. Example, I was in an area overlooking a portion of the city. My fps was sat at 88 (CFX disabled). I moved the mouse left to right and witnessed the fps dropping to around 48. I don't have this issue in any other game at all. Lowering all game settings did not help. See my post on page 92 for original details.
 
I'm not overclocked - the clocks I'm using are standard for the card I'm using (its a 1050 version).
The only change I notice offhand is I have triple buffering off - i thought that was best in crossfire setups?

I'll copy your settings exactly soon.
 
@AMDMatt

Anything else you can add in regards to my latest post on my Dying Light situation?

In a previous post you said you were using "Max settings"

Firstly, don't use using maximum view distance because it's killing the FPS. I have mine on about 75% and even that is quite high compared to some people.

What cards do you have? I saw you tried using a Tombraider crossfire profile in one of your previous posts.

And you are using the official steam release of the game patched to 1.5?
 
@AMDMatt

Anything else you can add in regards to my latest post on my Dying Light situation?

Sorry Bradley not sure. If i had to guess I'd say that was perhaps an engine limitation with the game as there seems to be many similar reports online of people experiencing similar issues.

I'm not overclocked - the clocks I'm using are standard for the card I'm using (its a 1050 version).
The only change I notice offhand is I have triple buffering off - i thought that was best in crossfire setups?

I'll copy your settings exactly soon.

The stock memory speed is 1500? What gpu do you have?

It seems to smooth out performance in this game. Funnily enough it helps single gpu users too.
 
In a previous post you said you were using "Max settings"

Firstly, don't use using maximum view distance because it's killing the FPS. I have mine on about 75% and even that is quite high compared to some people.

What cards do you have? I saw you tried using a Tombraider crossfire profile in one of your previous posts.

And you are using the official steam release of the game patched to 1.5?

In previous posts I stated that I tried lowering all settings. This included the view distance. It significantly boosted fps, but it does not resolve the significant fps drop from mouse movement. Currently on Patch 1.5v. CFX is not the issue as I get the same problem with CFX OFF.

Sorry Bradley not sure. If i had to guess I'd say that was perhaps an engine limitation with the game as there seems to be many similar reports online of people experiencing similar issues.



The stock memory speed is 1500? What gpu do you have?

It seems to smooth out performance in this game. Funnily enough it helps single gpu users too.

What was your experience and at what settings?

People reported similar issues, do you have any links of such reports for further reading?

Thank you.
 
In previous posts I stated that I tried lowering all settings. This included the view distance. It significantly boosted fps, but it does not resolve the significant fps drop from mouse movement. Currently on Patch 1.5v. CFX is not the issue as I get the same problem with CFX OFF.



What was your experience and at what settings?

People reported similar issues, do you have any links of such reports for further reading?

Thank you.

Do you have an Xbox 360 controller? Try using that and see if the same thing happens.
 
What resolution are you using Bradley?

I get no drops at 1440P with the following settings, 60 FPS locked.

2dkhjwy.jpg

6sw408.jpg

At the following 4K settings i get drops to 48-55 every now and again, but mostly it's at 60fps locked.

15yistk.jpg

2elcm5x.jpg

2lu27gw.jpg

Those drops disappear to 58-60 FPS with draw distance at 0.

At 1080P-1440P it's plain sailing.

This is using 2x290X under clocked and a custom profile of 1x1 Optimize.
 
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Guys/guyettes/vincent, the Nvidia slide states 10X interconnect speed (NVlink) which wont be for desktop consumer. They also state *very rough estimates, aka "we just wanted some kinda plausible but mainly nice sounding numbers for public consumption and salivation".

Anyway 4X fp16 will = 2X fp32 with their mixed compute design not unexpected or impressive with a process jump.


edit:
Oh lord, its not even that
see here for CEO maths https://www.youtube.com/watch?v=Tb7ZYSTYHbw
 
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I was going by this graph, though I know it's not particularly accurate.

The start of the box for Pascal appears to be prior to 2016, though often they release the mobile gpu's first, as was the case with Maxwell.

They do that every time. Notice how the other GPUs are perfectly centered over years? Grasping at straws there...

Anyway, just trust me. Or read up on it.

http://www.extremetech.com/computin...m-finfet-tapeout-of-big-little-cortex-a57-soc
http://www.kitguru.net/components/a...duction-using-16nm-finfet-process-to-q3-2015/

It takes a long time to go from tape out to shop shelves.
 
What resolution? Lowering draw distance seems to help i found. I play with vsync on and can barely notice the drop, i think it's just the game.

I use 1080p and 1440p.

As a programmer, it's safe to say this game does not use the CPU efficient, that's why your fps is higher overall on a 5960X thanks to it's much stronger single core performance. Hence my 3930K is holding me back in games which suffer from poor CPU optimization or high CPU overhead.
 
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