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Isn' triple buffering an opengl function only? But no triple buffering not enabled. You think that will help? I'l give it a go when I get home from work.
Triple buffering is possible in Direct3D and Vulkan too, but I'm not sure if the game has to explicitly support it or if the drivers can override. I should clarify - some form of triple buffering is needed, but isn't sufficient alone; where there is an output to a fixed frame rate sink (whether display or recording) the drivers must also apply vsync for the buffer flip logic to avoid tearing. Your scenario is more complex as the drivers at the same time also have to render the variable refresh display (effectively operating like double buffering) - it's quite likely the AMD drivers don't currently behave optimally in this scenario, but in principle it's possible to do so.