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**THE AMD DRIVERS THREAD**

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Yet again since 14.7 AMD have broken the OpenGL file (atioglxx.dl_) which means that Mesh in Second Life DOES NOT RENDER.

Why do AMD suck so much when it comes to OpenGL???

Now i have to reinstall these drivers again with the atioglxx.dl_ from Cat 14.7 modded into them. This is becoming a pain in the arse.

@Matt please please please get them to fix this.. thank you.
 
Guys can you confirm that there's limited resolution increases for resolutions above 1080p

I have have around 8 resolution options on DSR for my 1440p resolution and looking at AMD's charts I would only have 1 option with VSR?
 
  • Capture and streaming support in Mantle games. A growing number of games use AMD's Mantle graphics API. Now, with the Catalyst Omegas, those games can be captured and streamed to Twitch.tv via the AMD Gaming Evolved client. As with Direct3D capture and streaming, AMD says users won't see a performance hit—and overlays are supported.
  • The company is also working on benchmark tools to record frame rates (and frame times) in Mantle titles, but it's "not quite there yet." Fraps is a Direct3D-only affair right now, so measuring performance in Mantle games requires either a built-in benchmark mode or something like the Nvidia FCAT tools we use for GPU testing.
http://techreport.com/review/27481/catalyst-omega-driver-adds-more-than-20-features-400-bug-fixes
 
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