• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

**THE AMD DRIVERS THREAD**

Status
Not open for further replies.
Get all the above issues reported and I'll change my recommendation to 13.4 with caps for now.

Though I haven't had a single issue with 13.5 as of yet, its had 22 hours of borderlands 2 over the weekend too :p
 
So to round up, current issues with 13.5 Beta 2:

Instabilities in Civ V, F1 2012, Skyrim & possibly Tomb Raider.

Audio over HDMI via an AMP is partially broken but fixable.

I figured out what the issue is with my sudden increase in temps with 13.4 and 13.5 Beta. AMD must be congratulated for resurrecting a bug I'd not seen for over 12 months.

As it turns out having a secondary display device activated in CC adds 10c - 15c to my running temps on a single card. This bug if memory serves plagued the 11 series driver set and required having to disable the secondary monitor prior to gaming which annoyed the hell out of me at the time.

It took them months to fix it last time, so god knows how long I'll have to put up with it again.

Well played AMD.

Isn't this just what happens with a secondary monitor plugged in? Your idle clocks will change from something like 300/150 to 500/150 thus kicking out more heat/fan speed in the process.
 
Last edited:
And Skyrim juddering. It's not permanent but very annoying when it does flare up. I use CF but don't know if it's present in single GPU.

Can you try something for me please Rusty? (btw you've been paid!!)

Rename TESV.exe to fallout3.exe and run it (with steam closed) and tell me if the same issues occur in crossfire.

iirc the above was a solid fix for broken CF in skyrim upon release as it forces the fallout profile that uses the same engine.
 
I had a little catch up yesterday and updated the op with know beta issues (as vk said amd are now watching this thread) so maybe they will be looked into in greater detail.

Anything else missing or anything anyone would like to see added?

I started an important links heading too, linking to some important AMD related threads.
 
What games is it stuttering in and are you using vsync? If so you could try using a frame limiter.

Physx will reinstall when ever you install a game that requires it, the executable is usually somewhere in the games folder if you want to manually install it. Some games like metro will refuse to run if Physx isn't detected on the system.
 
Ultra preset at 1080 on a 7970 you should be touching 60fps average quite easily.

Cpu does matter though, even 4 thread chips can suffer a little. What cpu are you using?
 
Ht enabled? A 4ghz 920 should be fine, no bottlenecks? Done a clean driver sweep?

2 7970's with a 3820 @ 4.75ghz I averaged over 150fps on swordbreaker on ultra preset.
 
Related to the clean out of old drivers, I used the AMD utility and it did NOT return me to a VGA output. Driver Sweeper reported three files remaining which kept the display running at full res. When these were cleared and the machine restarted I got VGA output.

Is driver fusion better ?

Much better :)

Going from medium to high it drops at least 20 fps mate. It's particularly bad on Gulf of Oman if you stand on top of the hotel and look over the whole map from there.

I'll fire up that map when I get chance, does cpu usage change when dropping mesh levels?
 
Do you have vsync or any frame limiters (as Matt mentioned) enabled? If so could you disable them, if they are disabled then something is holding the cards back, as they should be at 99% with no frame cap.
 
Right I've just tried oman, CF 7970's @ 1010/1375, usage spikes between ~70% and 99% as shown below:

bf3testing.jpg


It did noticeably sit around 80% on the rooftop, though if I aimed and fired the usage would spike back up.

Though CPU usage was pretty high peaking at 76% usage with the highest core being 86% as shown below:

bf3testing2.jpg


My initial thinking is the CPU is struggling to kick out enough power in high demand situations, 76% on 8 threads of SB-E at 4.864ghz is surely around an equivalent to 5.5ghz+ from a 920.

My second thought is its a crossfire profile issue or a game engine limitation.
 
I have figured out why my load spikes....

The frostbite engine is frame limited to 200fps, you cannot go over this, on the roof top if just staring at, well, the floor will drop usage down towards 70-80% as the frame rate climbs to the 200fps wall, usage dropped to around 56% on each card while climbing the ladders as there isn't much to render. If you then run over to the edge, especially if you ADS, the usage rockets up to 99% as the frame rate falls to around 100fps.

For now I'm thinking CPU bottleneck, I'd be interested to know what memory is being used and what speed/timings it is at, as, if the memory is only sitting around 1000mhz (not unknown on X58) it could be hurting the CPU OC's performance.

Dare I say we may have found something that has finally defeated a nehalem, though it did require two very powerful GPU's and a game that actually has multi-threaded support.

@chief barker, try find a balance of settings vs frame rates, drop to 2xMSAA with SSAO (HBAO is killer) and bloom disabled and see how you get on :)
 
Last edited:
Can you do a full 3dmark11 run for me and post up the link? Should tell us if e everything is at least working to its full potential.

Btw my runs were full ultra preset @ 1080 no vsync fov of 75
 
Status
Not open for further replies.
Back
Top Bottom