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Getting really bad mouse input lag when using G-SYNC how can that be ?
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So for every one that has a asus swift is this monitor worth it? I have money sitting here so not worried about that.
I herein good and bad things about this swift but I do really wont good gaming1440p 120+ monitor and I use NVidia cards so come on should I buy this beast?
Getting really bad mouse input lag when using G-SYNC how can that be ?
See my points regarding reduction of lag in the GSYNC thread.
EDIT, if ULMB leave fps max at 0.
I love the look of the monitor its style is very good ,I got it for G-sync and 1440p which is very nice , But there seems to be a problem with G-sync for me I am getting bad mouse input lag in game ,When i should be getting none of that .
Thread
I see no thread >?
This is what stopping me. If there is lag in g-sync then what the point in g-sync ??? erm I am in the same boat waited 7 months for it to be released saved up my money and now I am not sure.
It's in the Graphics Card forum.
Not really followed the thread but looks like you need to run it at 120Hz rather than 144 to make g-sync worth using at the moment?
Was a question - from skipping through the thread and reading some stuff elsewhere seems it doesn't work very optimally over 120Hz currently - does 144/135cap work better than 120 g-sync'd?
If i am getting Input lag with 2 x 780 cards and set the game to all low in BF4 for this test and still getting input lag yet showing 140 fps and G-sync enabled this tells me some thing is not right .The game should be butter smooth as some one Quoted in a another post or forum cant remember . I really have no clue whats going on i'am so dispointed right now words can not describe .
Try using the suggestion earlier in the thread, set BF4 to 135fps (open console with ` and enter gametime.maxvariablefps 135) and use 144Hz with gsync or otherwise try 120Hz with gsync and no specific fps cap.
Make sure your enabling g-sync properly IIRC its a 2-3 step procedure.
EDIT: Smoothness in BF4 can be affected by a lot of things - if you've not done it look into core unparking and you might also find you need to try a renderdevice.renderaheadlimit between 1 and 3 when using multi GPUs.
You do not need to cap fps when using G-SYNC , That is what G-sync is for when fps changes g-sync will sync the frames to match the refresh rate making smooth and stutter free ,which its not for me maybe i have a faulty monitor , Renderahead with G-sync .
Was a question - from skipping through the thread and reading some stuff elsewhere seems it doesn't work very optimally over 120Hz currently - does 144/135cap work better than 120 g-sync'd?
Not really followed the thread but looks like you need to run it at 120Hz rather than 144 to make g-sync worth using at the moment?
You do not need to cap fps when using G-SYNC , That is what G-sync is for when fps changes g-sync will sync the frames to match the refresh rate making smooth and stutter free ,which its not for me maybe i have a faulty monitor , Renderahead with G-sync .