Soldato
Here are my points from the gsync thread.
I'm going to continue messing about with these settings over the weekend so will keep everyone posted.
Some updates on my end.
Tweaks to get Gsync working better:
- Ensure that your mouse polling rate is set to 1000hz. See blur busters article here.
- Ensure that you set render frames ahead = 1
- Internally cap your framerate for 144hz users to 135fps. More information here.
Regarding ULMB, I learnt at blurbusters that reducing from 100 down to 20 almost reduces all lag and after trying it out it was amazing - although after hours of gsync use I could definitely notice the tearing. I suspect this is in part due to the fact that I can't get enough FPS but not sure. The only downside is the brightness.
So the good news for me is that the gsync experience is much better now - I would say the degree of lag is on par with ULMB @ 50->100. However, after playing around with ULMB at lower settings I could really feel the responsiveness. If nvidia do work out how to combine these two technologies the experience would be flawless.
I'm going to continue messing about with these settings over the weekend so will keep everyone posted.
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