The Battlefield 4 Thread 2015

I had it installed, played for 5 mins...and uninstalled.

Blue hue and suppression was too much for me.
 
hahaah ur ingame browser if ****ed nexus i have loads of servers..

rush is very good in BF3

http://gyazo.com/95da820652776249b36ab9e93df6d48a

me and kaw still play on our tryhard accounts on US Servers... nothing better then seeing low ranks owning rank100 fat yanks! the TGBCLAN server in USA is a decent server always good players on there!

timeless 3 is always good if u have someone decent in the air as theres always a few 100SS jet fags who think there good on there!
 
Last edited:
You really don't like Americans do you :p

I tried playing on USA servers before but can't put up with the rubber banding/lag.

Speaking of which :D Been playing with my brother a bit who is located in Brisbane so our only opportunity to play is via US servers. Some the the regulars joined us for a few rounds and they weren't happy.

http://battlelog.battlefield.com/bf4/battlereport/show/1/625053352396017024/228643739/

http://battlelog.battlefield.com/bf4/battlereport/show/1/625063662687309184/228643739/

It also seems as though higher tick rates will be coming sooner than we think! Exciting times!

Our plan is to make the Summer patch contain the changes we need which affects the full game (30hz as well), this includes the turrets for instance.
Once Summer patch is out and stable, we are then going to start testing the higher tickrates live with the Rental Server Providers to gauge what their hardware can support, and publish high tickrate rental servers patch on PC some time after summer patch release.

All this is subject to change, but that's the plan for the immediate future.
Following that, we will be testing higher tickrates on the Xbox One CTE as well in controlled playtests - this will take place after summer patch testing has concluded, possibly in conjunction with the Valley map being playable on the Xbox One CTE (which it havent been yet).

Then for a future release we will look at raising our public server tick rates (PC and GEN4) based on the results from both the PC Rental Server data and knowledge learned from that and more playtime and testing.

I have high hopes we will be able to support something like 45hz or maybe even 55hz on Gen4 (remember we need tickrate to be less than FPS for it to be truly worth it).

PC tickrates will be decided by the server that runs it, but hopefully we will be able to increase our public PC servers in the same manner based on data.
For this blanket/public server increase to be possible, we need to go after a big chunk of work in optimizing our gameserver code. We have the potential to shave off double digit percentages of load - which can be used to maintain a higher tickrate on the same hardware - but we'll cross that bridge when we get there.

Hope this makes our intentions a bit clearer for the immediate future. And keep in mind that if we find any blaring issues or showstoppers this can be severly delayed or cancelled alltogether at any time.

The best way for you guys to make sure this happens is help us playtest and gather data when we ask for help - it really makes us more confident in things working well enough. For instance, the current tests have already given us a working theory that the number of total players on a hardware server has a linear load. It seems that running at 120hz the current hardware can handle 50 players, but 52 means yellow/warning server FPS, and 54+ means red/unplayable server fps. For 60hz these numbers seem to be 100, 102 and 108 or so respectively - which makes sense since 60hz means "half the load" in theory.

We will crunch this data to disprove or confirm this theory - if true it would give us a really good platform to stand on when applying this to different types of hardware from our Rental Server Providers.

https://www.reddit.com/r/Battlefield_4_CTE/comments/3ecnd8/summer_patch_final_testing/ctfyok6
 
So 120Hz servers will likely be limited to 48 players and 60Hz will likely stay at 64?

It is now but the way I read this update is that they are looking to optimize the server side code so that server provides won't have to build super computers to run higher tick rates - so it may take a while but eventually we might see 64 player 120hz servers.


Yeh its loads of fun. There seems to be a lot of hackusations at the moment but I guess everyone is fed up with real hackers of which there are an increasing number.
 
I hope DICE LA see the optimization through, get it implemented and running on servers for BF4. That way it gives me hope atleast for any future iteration of the game. If the optimizing the code results in double figure reduction on server loads then I hope GSP do not charge any extra for running high tick rate servers.

I've played on the CTE high tick rate servers and infantry movement is so agile. Together with the fix LA made for not vaulting over the smallest objects, head glitching, fixing clipping and invisible walls it was great.
 
I hope DICE LA see the optimization through, get it implemented and running on servers for BF4. That way it gives me hope atleast for any future iteration of the game. If the optimizing the code results in double figure reduction on server loads then I hope GSP do not charge any extra for running high tick rate servers.

I've played on the CTE high tick rate servers and infantry movement is so agile. Together with the fix LA made for not vaulting over the smallest objects, head glitching, fixing clipping and invisible walls it was great.

Yep - I had a total blast on the 120hz servers in the weekend.

Hazard and I tried to play CS:GO last night. I spent most of the time laughing at how bad we were! I really enjoyed the game 10 years ago but I don't see the attraction these days.

That said I'm keen to give it another go with the regular's on here - could be kinda fun :D
 
I hope DICE LA see the optimization through, get it implemented and running on servers for BF4. That way it gives me hope atleast for any future iteration of the game. If the optimizing the code results in double figure reduction on server loads then I hope GSP do not charge any extra for running high tick rate servers.

I've played on the CTE high tick rate servers and infantry movement is so agile. Together with the fix LA made for not vaulting over the smallest objects, head glitching, fixing clipping and invisible walls it was great.

The 120Hz servers are good if they aren't overloaded. I started getting lag and orange network warnings once the servers filled up.

There's no way higher tick rate servers will be the same cost as standard as the providers will not be able to run as many server VMs per physical host which means they will lose revenue unless they charge more.
For future titles however they will hopefully become standard and therefore a more standard price.
Also any EA official servers will suffer from the brainless team balancing, so I'm not sure they'll be great for a group of us.

Yep - I had a total blast on the 120hz servers in the weekend.

Hazard and I tried to play CS:GO last night. I spent most of the time laughing at how bad we were! I really enjoyed the game 10 years ago but I don't see the attraction these days.

That said I'm keen to give it another go with the regular's on here - could be kinda fun :D

I found it pretty frustrating TBH. The spread increase on even the slightest movement makes it a stand still and camp fest from what I saw. Ironic that we were accused of camping as counter terrorists. I guess someone got butthurt being killed by a rank 0 ;)

I don't remember it being that hard to hit someone when the game came out though.

I might play the odd round here and there, but it's far too repetitive to hold my attention TBH.
 
TBH I couldn't really care less about 120hz and all these other improvements in bf 4, they are pointless when the game is rife with cheaters now, maybe if there was a better choice of DLC servers or all servers included at least one DLC map then it might be a lot better but until then, I just cba with the hassle and can't get excited for anything like the new maps.


I played cs:go several months ago and it just isn't "fun" imo and these days I don't have the precise twitch reactions to compete with the higher level players, I can see why lots of people like it though.

Dirty bomb is looking like a fun alternative to cs:go.
 
Last edited:
Encountered a hacker last night. Was killed a couple of times by this guy Callkone, but as you know in BF4 that can happen. Noticed on the second death there was no weapon on the kill cam. Other people started calling him out for hacking too. I was then killed by a MAV, I presume as the game got confused and attributed one of his kills to someone else.

Looking at the match report, he has 52 kills - 1 with a boat, and 51 with nothing at all....

http://battlelog.battlefield.com/bf4/battlereport/show/1/625438377312796672/170576784/
 
Encountered a hacker last night. Was killed a couple of times by this guy Callkone, but as you know in BF4 that can happen. Noticed on the second death there was no weapon on the kill cam. Other people started calling him out for hacking too. I was then killed by a MAV, I presume as the game got confused and attributed one of his kills to someone else.

Looking at the match report, he has 52 kills - 1 with a boat, and 51 with nothing at all....

http://battlelog.battlefield.com/bf4/battlereport/show/1/625438377312796672/170576784/

General treatment for idiots like this is report them and let them get banned.

I really love BF4 and I'm mIssing it like mad at the moment (no PC access currently) but I hate how the hackers can do this.
 
Back
Top Bottom