Soldato
- Joined
- 26 Sep 2013
- Posts
- 10,756
- Location
- West End, Southampton
I'll be on tonight for a little bf3 action 

You really don't like Americans do you
I tried playing on USA servers before but can't put up with the rubber banding/lag.
Our plan is to make the Summer patch contain the changes we need which affects the full game (30hz as well), this includes the turrets for instance.
Once Summer patch is out and stable, we are then going to start testing the higher tickrates live with the Rental Server Providers to gauge what their hardware can support, and publish high tickrate rental servers patch on PC some time after summer patch release.
All this is subject to change, but that's the plan for the immediate future.
Following that, we will be testing higher tickrates on the Xbox One CTE as well in controlled playtests - this will take place after summer patch testing has concluded, possibly in conjunction with the Valley map being playable on the Xbox One CTE (which it havent been yet).
Then for a future release we will look at raising our public server tick rates (PC and GEN4) based on the results from both the PC Rental Server data and knowledge learned from that and more playtime and testing.
I have high hopes we will be able to support something like 45hz or maybe even 55hz on Gen4 (remember we need tickrate to be less than FPS for it to be truly worth it).
PC tickrates will be decided by the server that runs it, but hopefully we will be able to increase our public PC servers in the same manner based on data.
For this blanket/public server increase to be possible, we need to go after a big chunk of work in optimizing our gameserver code. We have the potential to shave off double digit percentages of load - which can be used to maintain a higher tickrate on the same hardware - but we'll cross that bridge when we get there.
Hope this makes our intentions a bit clearer for the immediate future. And keep in mind that if we find any blaring issues or showstoppers this can be severly delayed or cancelled alltogether at any time.
The best way for you guys to make sure this happens is help us playtest and gather data when we ask for help - it really makes us more confident in things working well enough. For instance, the current tests have already given us a working theory that the number of total players on a hardware server has a linear load. It seems that running at 120hz the current hardware can handle 50 players, but 52 means yellow/warning server FPS, and 54+ means red/unplayable server fps. For 60hz these numbers seem to be 100, 102 and 108 or so respectively - which makes sense since 60hz means "half the load" in theory.
We will crunch this data to disprove or confirm this theory - if true it would give us a really good platform to stand on when applying this to different types of hardware from our Rental Server Providers.
So the MP7 is a lot of fun![]()
So 120Hz servers will likely be limited to 48 players and 60Hz will likely stay at 64?
MP7/G18 combo is ridiculous http://battlelog.battlefield.com/bf4/battlereport/show/1/625108074563754560/917377806/ even got called a hacker.
I hope DICE LA see the optimization through, get it implemented and running on servers for BF4. That way it gives me hope atleast for any future iteration of the game. If the optimizing the code results in double figure reduction on server loads then I hope GSP do not charge any extra for running high tick rate servers.
I've played on the CTE high tick rate servers and infantry movement is so agile. Together with the fix LA made for not vaulting over the smallest objects, head glitching, fixing clipping and invisible walls it was great.
I hope DICE LA see the optimization through, get it implemented and running on servers for BF4. That way it gives me hope atleast for any future iteration of the game. If the optimizing the code results in double figure reduction on server loads then I hope GSP do not charge any extra for running high tick rate servers.
I've played on the CTE high tick rate servers and infantry movement is so agile. Together with the fix LA made for not vaulting over the smallest objects, head glitching, fixing clipping and invisible walls it was great.
Yep - I had a total blast on the 120hz servers in the weekend.
Hazard and I tried to play CS:GO last night. I spent most of the time laughing at how bad we were! I really enjoyed the game 10 years ago but I don't see the attraction these days.
That said I'm keen to give it another go with the regular's on here - could be kinda fun![]()
I would be keen to try dirty bomb if you want?
Encountered a hacker last night. Was killed a couple of times by this guy Callkone, but as you know in BF4 that can happen. Noticed on the second death there was no weapon on the kill cam. Other people started calling him out for hacking too. I was then killed by a MAV, I presume as the game got confused and attributed one of his kills to someone else.
Looking at the match report, he has 52 kills - 1 with a boat, and 51 with nothing at all....
http://battlelog.battlefield.com/bf4/battlereport/show/1/625438377312796672/170576784/