The Battlefield 4 Thread 2015

Yeh the G18 is totally OP right now. Running it as my secondary for all guns now. Still like the UMP 9 but the MP7 is still my choice for maps like Zavod.

I think its offset a bit by the fact its not an "I can win" button - you need a reasonable amount of skill to tame its recoil and work with the spread to get the most out of it - in the right hands a total beast though.
 
I think its offset a bit by the fact its not an "I can win" button - you need a reasonable amount of skill to tame its recoil and work with the spread to get the most out of it - in the right hands a total beast though.

Yeh the As Val is very similar - great gun if you have good gun control.
 
Just played some CTE. The Zavod night map on 120hz is totally amazing. The immersion is really awesome.

Also Hazard, they have fixed the turrets. You just need to drop your sensitivity to match the soldiers sensitivity and they work like magic.

Also 120hz on 32 player is very nice although I suspect a lot of people's rigs won't run it.
 
Just played some CTE. The Zavod night map on 120hz is totally amazing. The immersion is really awesome.

Also Hazard, they have fixed the turrets. You just need to drop your sensitivity to match the soldiers sensitivity and they work like magic.

Also 120hz on 32 player is very nice although I suspect a lot of people's rigs won't run it.

Get a job! :p

I liked zavod at night and 120Hz servers, so the combination of the two sounds good to me! Have they still got that dense fog they had before when using flir?
Turrets I can normally cope with using DPI, although it has lead to some serious disorientation jumping out of a vehicle and spinning round and round too quickly!
 
Get a job! :p

I liked zavod at night and 120Hz servers, so the combination of the two sounds good to me! Have they still got that dense fog they had before when using flir?
Turrets I can normally cope with using DPI, although it has lead to some serious disorientation jumping out of a vehicle and spinning round and round too quickly!

Recorded some footage on 120hz server this morning. It is a realy game changer to be honest. Also, no dusting....

 
AFAIK the 120/60 will be patched as an option within the summer patch. Tiggr confirmed here: https://www.reddit.com/r/Battlefield_4_CTE/comments/3ecnd8/summer_patch_final_testing/ctdveg0

Are EA actually going to rent a decent number of high tickrate servers and make them available though? (And in multiple regions?)
Will the server providers offer high tickrate servers at a realistic price for hire?

If not it's a moot point as to whether the supports is there or not.

Edit:

MartianGeneral said:
Fixes for bugs such as the fake reload.
Zavod night map as the 1st night map to hit retail
New turret system.
Higher tickrate support (?)
Weapon and vehicle stat balancing
Reversion of the jet physics. Although, the new damage models will stay the same as spring patch?
New TV missiles.
Can't penetrate air vehicle windshields with normal weapons
Flashbang update
New in-built teambalancer
Enhanced network graph with the new icons and serverFPS display.
New audio obstruction system
Fix for the jet mobility bug? Haven't seen a fix for that or maybe I missed it.
Might have missed some smaller changes

No more sniping a heli pilot I see.

And the ominous:
"New in-built teambalancer" and "Weapon and vehicle stat balancing"
 
Last edited:
From tiggr:

All that should be part of the patch. Jet mobility is an unknown though (if it was fixed). Do you have a BFtracker bug for that one? I'll check

My assumption is that EA will provide some 60hz servers but it will mostly up to us to pay the extra amount.
 
Are EA actually going to rent a decent number of high tickrate servers and make them available though? (And in multiple regions?)
Will the server providers offer high tickrate servers at a realistic price for hire?

If not it's a moot point as to whether the supports is there or not.

Edit:



No more sniping a heli pilot I see.

And the ominous:
"New in-built teambalancer" and "Weapon and vehicle stat balancing"

snipers don't have normal caliber bullets so you should still be able to.
 
Back
Top Bottom