and yeahhh why they needed to bring in AA turrets I'll never know... hard enough with AA, stingers, iglas, jets, helis and other random RPGS..... now there's another
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how do people even fly in helicopters without buddies repping them
I know what you mean, the attack chopper will remain pointless, largely due to the reasons levelcap pointed out in his "plight of the attack chopper video" They now have to dodge all these that are new to battlefield 4 :
Active Radar from Mobile AA
Active Radar from Jets
SRAWs
attack Boats
Tank Sabot Shells
Enhanced 50 cal for the Tank Gunners
Dodge around the fact that the ECMs & Flares don't seem to work in BF4
Dodge the critical hit mechanism which can leave you hovering like a sitting duck
Dodge the AA mines
Avoid nose diving and blowing up every other time a missile hits you.
Work around the increased ECM reload from 10 seconds to 25 seconds.
And that's in addition to the stuff that was present in BF3:
RPGs /SMAWs
IGLAs / Stingers
Lock on missiles from the Mobile AA
Not forgetting of course the nerfs that were made in Armored kill where they removed the immunity from lockon under 25m, and removed the gunner flares, and made the tank shells and RPGs one hit kills.
There's just no way they can balance this without making the COD infantry players cry about not being able to take an attack chopper down single handedly as they can do now.
All a single player has to do is take out a stinger, lock on, fire the first one, then reload within about 2 seconds and fire another. Unless you're playing dawnbreaker or Shanghai, there simply isn't enough cover to dodge the second stinger in time and you end up dead. Its ridiculous how one infantry can lock down the chopper.
Similar story with the transport chopper. 9 times out of 10 that second stinger after the flares causes it to nose dive and everybody to have to bail out.