The Battlefield 4 Thread ~ Server details in opening post ~

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And worse of all are the spawns lol! Who thought spawning with your back to the enemy was a good idea lmao . I run back to base before I relies the Doritos are the other way :()

I do love it (not really) when you get a chain of that and are 8 deaths down before getting into the game proper just due to instantly dying upon clicking deploy and having no other interaction with the game (though to be fair I don't always help myself there as I get frustrated and start trying to deploy close to the action until I eventually give up and go back to spawning at base again).
 
yea black screen of certain death needs to be rectified!

I feel bad when I'm killing some punk and his buddy spawns... standing there oblivious and already has a hail of lead flying in his general direction... poor SOB doesn't stand a chance :( well.... I kinda feel bad.... more just glad it's not me for a change and I'm happy for the 2-4-1 kill without needing to change my aim xD MWAH HAHAHAHAHHA!
 
yea black screen of certain death needs to be rectified!

I feel bad when I'm killing some punk and his buddy spawns... standing there oblivious and already has a hail of lead flying in his general direction... poor SOB doesn't stand a chance :( well.... I kinda feel bad.... more just glad it's not me for a change and I'm happy for the 2-4-1 kill without needing to change my aim xD MWAH HAHAHAHAHHA!



That's sooo satisfying, especially if you have something like an Mg4 then run off with having multi kill and nowhere near needing a reload :D
 
That does suck, though if you watch the little screen on the left before spawning on a squad mate it usually has a warning overlaid on it 99% of the time when thats likely to happen.

Far more common for me to click spawn at a flag and spawn with a hostile machinegunner 2 feet behind me already looking roughly in my direction :(
 
Open them up and it says how many boosts you have just click on which one you want and it should say in the bottom right of the ingame menu which boost you have active and how long its active for.

If that makes sense

Yep, to activate, hit escape and look in the bottom right corner. :)

are all items in the battlepack 'active', i.e. i get them all?

JB
 
Ah just had a first go at commander, got so much **** from the other team coz I was using cruise missiles to take out snipers (saying it was a waste, lame, etc.) - getting multikills (none of them missed or took out only 1 person) taking out snipers isn't a waste imo :D
 
Ah just had a first go at commander, got so much **** from the other team coz I was using cruise missiles to take out snipers (saying it was a waste, lame, etc.) - getting multikills (none of them missed or took out only 1 person) taking out snipers isn't a waste imo :D

Best maps for that is hainan & flood zone! :D

The rage is beautiful :cool:
 
Had the same problem. This fixed it for me.


1. Log out and fully exit Origin

2. Open your Registry Editor - Type in regedit in the Search Menu and press Enter

3. Navigate to HKEY_LOCAL_MACHINE > SOFTWARE > Wow6432Node > EA Games > Battlefield 4

4. Check for a folder named Xpack1 under the Battlefield 4 folder

If it exists -> Click on Xpack1, on the right pane see if there is a string named Installed. Double click on Installed string and set the Value data to True

If it does not exists -> Right-click on Battlefield 4 select New then select Key
- a new folder will be created, name it Xpack1
- right-click on Xpack1 > New > String Value > name this string Installed
- on the right-pane, double-click on Installed, set Value Data to True

5. Exit Registry Editor

Cheers mate, it seems to have worked.
 
Seen the new upcoming tweaks and balance?


In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4.

In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below.

UPCOMING BF4 PISTOL TWEAKS
1) Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked. This gives the M1911 a clear accuracy advantage for range, while the COMPACT 45 has a clear ammunition per magazine advantage.

2) Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45. This will allow all pistols to bypass Body Armor at close range. Additionally, the FN57 and the QSZ-92 have had their long range damage increased to allow them to properly bypass Body Armor at all distances. Finally, the CZ-75 has also had its long range damage raised to give it a diverse role among the handguns.

3) Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. This delay represents the way these weapons work in real life, while also improving their responsiveness in game.

4) Increased the magazine capacity of the QSZ-92 to 20 rounds, the proper amount for this weapon in real life. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.

5) Corrected a small error with the COMPACT 45 accuracy when crouched or prone. The weapon was accidently less accurate than intended.

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.
http://blogs.battlefield.com/2014/01/balancing-bf4-pistols/


UPCOMING BF4 WEAPON TWEAKS
DMRs
1) Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Pump Action Shotguns
1) Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming. The accuracy has been approximately doubled. These weapons did not have any available barrels or grips that would allow a player to enhance their aimed accuracy. This change should make the use of pump action weapons with slugs much more viable at medium and close range by allowing more accurate fire.

Carbines
1) Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.

General
1) Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. Previously, if a player began firing before aiming, he would keep his hip inaccuracy while aimed, until he stopped firing. This was especially obvious with LMGs on the move. Players will now only be subject to the maximum aimed inaccuracy after the transition. While still terribly inaccurate, this allows for substantially more accurate fire than the old method and should allow players with LMGs to panic fire in close quarters, provided they are aiming.

2) The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.

3) Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.
http://blogs.battlefield.com/2014/01/balancing-bf4-weapons/
 
Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. This delay represents the way these weapons work in real life, while also improving their responsiveness in game.

1) Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. Previously, if a player began firing before aiming, he would keep his hip inaccuracy while aimed, until he stopped firing. This was especially obvious with LMGs on the move. Players will now only be subject to the maximum aimed inaccuracy after the transition. While still terribly inaccurate, this allows for substantially more accurate fire than the old method and should allow players with LMGs to panic fire in close quarters, provided they are aiming.

YES!

4xcoli8.gif
 
So are we taking bets yet as to which of their fixes will actually, break what it is they are supposed to be fixing further? :D
 
Overall, the game has been fine for me the last few months, nowhere as bad as what some drama queens make it out to be...

Really for a man who twined constantly about BF3 its hardly drama queens when it takes about five attempts to even get in the game for a lot of us.
 
Some nice changes there, pleased about the LMG and DMR changes. I've also tried the log onto an empty server the quit and login to the actual server I want. Works a treat :)

Also had my first M2 Slam kill on helicopter. Dropped some on random street furniture and done time later on tried to land right on to of them, very satisfying! Really enjoying this so far despite a few bugs, after MMOs the issues in BF4 don't seem that bad.
 
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