The Battlefield 4 Thread ~ Server details in opening post ~

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We’ve started rolling out a new Battlefield 4 game update on PC. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of servers are updated.

This update is mainly designed to prepare the game for the upcoming release of the expansion pack Battlefield 4 Second Assault. Find out all about the new Mantle renderer in this news post [battlelog.battlefield.com]. We will announce the release date for this expansion pack later.

This update also includes the first release of Mantle support for Battlefield 4 on PC. This update also addresses various other items, detailed in the patch notes below.

If the game update doesn't start automatically for you, you can trigger it by going into the Origin Client, right clicking Battlefield 4 and selecting "Check for updates".

Jan 30 PC Game Update Notes

Mantle Support
The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.

CPU/GPU performance and monitoring
-Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
-Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
-“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
-Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
-AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
-Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
-Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

DMR Balance Tweaks
-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other Items
-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
-Fixed an issue with players using an exploit for the SOFLAM
-Fixed an issue with players using an exploit for the MAV
-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
-Fixed an issue where chat would break when entering "false" or "true" in the chat window
-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
-Fixed the misaligned crosshairs on the T90 MBT
-Added setting to tweak joystick dead zone
-Various minor crash fixes
http://battlelog.battlefield.com/bf4/forum/threadview/2979150493815503479/

Server patch notes to follow.
 
Yeah I'm curious about mantle, not really read much so far. Is it really much of a difference?


Also, looks like the FOV bug is now fixed. :D
 

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http://battlelog.battlefield.com/bf4/forum/threadview/2955064773333443588/4/

lol

E: SA guns...

http://imgur.com/a/zlGrx
 
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Patch is looking good! Hopefully my FPS go back to what they were before the last patch.

Might have to put the beta drivers on to try this mantle thing out with my 7850 (presume it will support that GPU??)

Really for a man who twined constantly about BF3 its hardly drama queens when it takes about five attempts to even get in the game for a lot of us.

BF 3 deserved it!

- suppression, which they just made 100 times worse with each patch
- crappy maps and the majority favoured aircraft
- spotting that made aircraft even more OP
- DICE's lack of interest in community, didn't balance what we wanted/needed, instead wasted time tweaking weapons even when there was no need
- dull lifeless blue filter and the whole drama about them including an off option but it wouldn't be supported and then not bothering with it

etc.

:p


The only time I (and others on ocuk ts) have problems with joining servers is when the server is nearly full or/and in a que, never problems when there are 5+ spots

edit:

mantle drivers initial support only for R series cards, 7xxx series to come later :(
 
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I don't care much for balancing tweaks. I thought the game was pretty good out of the box weapons wise (apart from the DMR's).

I refuse to play this game until they fix the hit-reg.
 
mantle drivers initial support only for R series cards, 7xxx series to come later :(

to be expected, as they want to sell new hardware, but i'm not happy about it so might go nvidia with my next card.

edit:

looking at the link and the systems they used the better the system the better the increase ??, i thought the idea was to help the lower end systems :confused:

then they use windows 7 for single player and windows 8 for mulitplayer, well done EA well done. you ****** muppets, that explains how the bugs get through, they cant test for ****.
 
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I hope they have not broken too much with this patch, especially as I'm not going to see any benefit from mantle.

to be expected, as they want to sell new hardware, but i'm not happy about it so might go nvidia with my next card.

edit:

looking at the link and the systems they used the better the system the better the increase ??, i thought the idea was to help the lower end systems :confused:

It was promised to work on all AMD GCN cards, hopefully it will be working on older 7xxx series cards soon.


My understanding is that it will help reduce the CPU bottlenecking, so people with low end CPUs i3s, FX6300, and APUs should see the best gains when paired with powerful GPUs. People with High end CPUs and GPUs are going to see little benefit sadly.
 
looking at the link and the systems they used the better the system the better the increase ??, i thought the idea was to help the lower end systems :confused:
It's intended to reduce CPU workload, so it mainly has an effect in CPU-limited systems (i.e. those with beefy GPUs), hence you expect better gains from better GPUs. Still looks like it makes a difference with even an APU.

I'll find out tonight when I test it myself OH WAIT I HAVE A 7-SERIES GPU THAT'S NOT SUPPORTED YET. Grrr.
 
My understanding is that it will help reduce the CPU bottlenecking, so people with low end CPUs i3s, FX6300, and APUs should see the best gains when paired with powerful GPUs. People with High end CPUs and GPUs are going to see little benefit sadly.

It's intended to reduce CPU workload, so it mainly has an effect in CPU-limited systems (i.e. those with beefy GPUs), hence you expect better gains from better GPUs. Still looks like it makes a difference with even an APU.


from the link a little way back they don't test running a small i5 with a 290x etc, they run an i7 extreme with xfire 290x's, which just seems pointless based on what they were trying to do ? :confused:
 
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