The Callisto Protocol


“We've got a full scan, even down to ray-traced reflections for the eyeballs. So if you look into the [character’s] eyes in our game, you can see their reflected optics. It’s a really tiny detail, but it's those tiny details that actually are so important to our game.”
RT eyeballs! Given it is an AMD game, didn't expect this level of RT detail tbh but here we go.
 
The combat isn't really doing it for me so far. Melee combat and heavy looking gunplay. Best part of Dead Space was how good the guns felt imo.
Finally got round to watching this.

Tend to find that these demos shown on consoles the combat allways looks pap. It happened with doom also, but they changed to pc half way thru the demo and it changed from “meh” to “want”
 
Yeah this looks great. The original dev team from Dead Space, but couldn’t call it Dead Space due to legality’s so changed the name.
 
Ratchet and Clank has RT on character eyeballs, I noticed it in the free camera photo mode by zooming into character eyeballs and seeing high detail completely reflections of the world in them

Here is the photo I took

Pretty neat tbh, although CP is going for the ultra realism route whilst R&C is stylised animation so you always feel like you're in an animation I guess:p

I just hope they keep the black levels natural and not faded like in Cyberpunk. Natural will be so good on OLED monitors.
 
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Here's a preview from June, not seen some of the footage shown in this and talked about, the gore is next level and like how the camera shakes when the big BOOMER! guy slaps him about. Also Soldier of Fortune levels of shooting limbs and stuff off :D

 
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