• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

the card that changed everything

Obviously Voodoo1 but PC Tomb Raider1 , Quake1 & Quake 2 helped the entire gaming world see the potential of 3D then Mario 64 & Tomb Raiders 1 & 2 pushed it into mainstream and the rest is as they say history!
 
as a fond q3 arena player back in the day..i started off playing it ona voodoo 2(8mb or 16 i forget) the game was good..but not as good as when i got the geforce 4200ti then the game could hit the magic 125fps mark ..which was great for rocket jumps and speed runs on threewave.hehe

im happy with me 4870 now though.

ive always found it strange when playing on old hardware how bad the gfx look..yet when the game 1st came out it looked awsome..remeber playing golden eye on n64 on the bunker level thinking how good the gfx were.

im sure we will look back at crysis in 10 years just the same :)
 
as a fond q3 arena player back in the day..i started off playing it ona voodoo 2(8mb or 16 i forget) the game was good..but not as good as when i got the geforce 4200ti then the game could hit the magic 125fps mark ..which was great for rocket jumps and speed runs on threewave.hehe

im happy with me 4870 now though.

ive always found it strange when playing on old hardware how bad the gfx look..yet when the game 1st came out it looked awsome..remeber playing golden eye on n64 on the bunker level thinking how good the gfx were.

im sure we will look back at crysis in 10 years just the same :)

It might be playable at max setting by then :p
 
Its got to the the voodoo 1. i remeber buying one to play Turok Dinosaur hunter.. i was blown away by the graphics running it on that compared to my 2d Matrox Mystique
 
The Matrox Mystique was 3D in fact for its time it was the most feature-rich 3D accelerator. MechWarrior 2 in 3Dmode was very good for its time.

A lot of people seem to forget the V1 was not the start of the 3Dmarket. There where are a lot of great 3Dgames before the V1 game out. Like GLQuake, MechWarrior 2 and I think Tomb Raider. All the V1 did was make things more popular. It didn't start the 3Dmarket, it didnt add tons of new graphic effects. The V1 was just well marketed.
 
Last edited:
A lot of people seem to forget the V1 was not the start of the 3Dmarket.

For all intents and purposes it was because theres no point having the most sophisticated car in the world if theres no engine under the bonnet...

3dfx were the first to bring a usable 3D API in the form of Glide which any game in DOS or Windows could use. All those other cards and technoligies relied on DirectX or OpenGL and in those early DirectX and OpenGL games were far and few between and DirectX especially was very immature at that stage.
 
Last edited:
3DFX Voodoo 1... although I was rooting for PowerVR back then, I ended up getting the 3DFX due to greater support for it. I remember it making a massive difference to Quake 2 and Everquest.
 
Stonedofmoo said "3dfx were the first to bring a usable 3D API in the form of Glide which any game in DOS or Windows could use. All those other cards and technoligies relied on DirectX or OpenGL and in those early DirectX and OpenGL games were far and few between and DirectX especially was very immature at that stage."
I don't agree for two reasons. First because Glide is pretty much just mini OpenGL. Second because Glide was nowhere near the first useable 3D API. Glide become the most popular over time, around about the V2 years but Glide didn't arrive until years into the 3Dmarket. PowerVR had SGL which it could be argued was used more than Glide in the start of the V1 days and games which supported both tended to look better and run faster in SGL and most major games worked with SGL. S3 had their own API and there was mini OPenGL.

Take 3D Quake, 3DFX didn't get on board and get support until 1997. I think 3DFX only did as well as they did because of marketing.
 
Last edited:
The first PowerVR (PCX1) chip was not released until mid-late 96, maybe only a month or two before the Voodoo chipset arrived. SGL was killed by a lack of supporting titles.

Oh and Glide was wildly popular with developers, much more so than any other competing API, and well before the Voodoo2 hit the market.
 
Pottsey my Voodoo 1 card of the day disagrees with you. Loads of games like GTA, GLQuake, Incomming, Carmageddon, Need for speed, MechWarrior 2 all were accelerated by Glide. Many of those were soly developed to run on Glide (mostly older DOS games)

I'm not suggesting PowerVR didn't have a presence, but tbh I don't remember them being of much importance back in the day. Maybe that's because I got the Voodoo :)
 
Most of those games where not developed to run with glide.

MechWarrior 2 was not made for Glide. 3DFX where one of the last to get support.

GLQuake technically never got Glide support. It had an API for a none 3DFX 3Dcard. Then later got OpenGL Mini which all 3Dcards used. This is what 3DFX used.

Carmageddon was not developed for glide and didn't even work with glide until an expansion.

Need for Speed 2 wasn't developed for Glide. It got added at a late date although Glide was the only hardware version supported.

Incomming not solely Glide. Although not 100% sure. Pretty sure I played it in 3D without Glide. Could someone confirm?

Anyway both Glide and SGL where bad for the market. Glad both died out. If anything Glide hold back the market. Thats not right. Glide helped kick start the market in the early years then it hold back the market.


EDIT:
GTA is a great example of what 3DFX did right. They used marketing and got a special demo out of the game with extra 3DFX only special missions. Stuff like this is what pulled people towards 3DFX and why there API got more popular. 3DFX went out there way to get developer support. More so then other companies.
 
Last edited:
Cant argue with that.
Whilst the Voodoo was nice, it didnt really do much more than the cheaper riva128. Just didnt have the marketing clout at the time.

Plus it was released well after the Voodoo1 (which was also noticeably faster), it was not until the 128 ZX that it had parity of performance.
 
Last edited:
No no NO Voodoo 1 ;)

Pre Voodoo 1

NFS2SE_lotus_gt1_non-glide.png


With Voodoo 1

NFS2SE_lotus_gt1_glide.jpg
 
As has already been said- voodoo 1. If you do not agree you are not old enough to remember.

That said the voodoo 2 in sli was awesome as well :) Especially with a Matrox Mystique doing the 2d! :p
 
Back
Top Bottom