Jim Sterling did two videos about this topic
Microtransactions/unlockables in full price, triple AAA games is something that I won't ever be able to get my head around. It just smacks of greed....paying full price for the game and then having paid for content tacked on to make the game less painful to play. The free to play model has it harder though because of the difficulties of creating items that people want to buy but don't have any impact on the game beyond cosmesis. They have to generate enough revenue to keep the game viable. From what I've read, Marvel Heroes appears to have completely messed this up after David Brevik left, and Path of Exile seems to be adept and maintaining players good graces.
If I'm enjoying a game and feel that I've had a good time then I may well "tip" the developer/publisher so that more good things keep coming from them....obviously this is especially true in free to play games. I liked Dead Space 3 for example which had microtransactions shoe horned in, but they had no impact upon my game...nothing was that essential and you could get the content without any investment of your own time at all (play game - send out mini robot foragers - continue playing game - they come back...no player input or grind). Anything that creates a soft pay wall to remove tedium I'm dead against.
Microtransactions/unlockables in full price, triple AAA games is something that I won't ever be able to get my head around. It just smacks of greed....paying full price for the game and then having paid for content tacked on to make the game less painful to play. The free to play model has it harder though because of the difficulties of creating items that people want to buy but don't have any impact on the game beyond cosmesis. They have to generate enough revenue to keep the game viable. From what I've read, Marvel Heroes appears to have completely messed this up after David Brevik left, and Path of Exile seems to be adept and maintaining players good graces.
If I'm enjoying a game and feel that I've had a good time then I may well "tip" the developer/publisher so that more good things keep coming from them....obviously this is especially true in free to play games. I liked Dead Space 3 for example which had microtransactions shoe horned in, but they had no impact upon my game...nothing was that essential and you could get the content without any investment of your own time at all (play game - send out mini robot foragers - continue playing game - they come back...no player input or grind). Anything that creates a soft pay wall to remove tedium I'm dead against.