Like, haven't paid for.
If you're adding new content to a well loved game, that's a genuinely new chapter, then that's great. That's the way to do DLC and I don't think I was clear in my first post.
Damn hard work goes into creating a new game, modifying the engine, developing the more, characters etc. And if that can be continued for plays who loved it with a fairly priced addition, then great.
Cut down releases whose butchered off parts are sold later, paying money for one or two new characters, or a 25 minute mission for half the price of the full game, is a joke, and it is this that I do not approve of.
I much prefer the systems of games like star citizen, people have paid good money to help development, by purchasing ships that CAN be achieved through hard work in the game, but they can choose to invest to help the developers. Early Access done right can also work wonderfully, take Rust (a polarising choice I'm sure) I chose to pay full price to support FacePunch because they release new content on a weekly basis, creating a dramatically evolving (utterly brutal) game, where people can create there own custom server rule sets.
Poor industry practices happen because we pay money for them.