They seem to have tweaked the movement a little, lot less instances of moving automatically beyond your input, but still not good enough for my liking. Haven't played enough to see how much anything else has changed and doesn't seem to be a changelog or anything like that - largely seems to be changes to the call for backup feature and some tweaks to mission difficulty.
EDIT: After a few minutes of play I quit out - the movement just completely kills my enjoyment even trying to look beyond some of the other criticisms I have. Might try and play a bit more later but I just can't get on with games that make movement unnecessarily clunky.
There's a couple of patch notes on the private technical forum:
Patch 2.03 - Open Beta
*The Private Beta has been unlocked for public access
*Save Progression is now reset for the Open Beta
Major Bug Fixes
*Improved NPC Animations
*Improved overall stability
*Fixed problem with "Call for Backup" frequency
*Fixed invincible rusher, you may now kill him.
Balance Changes
*Adjusted difficulties for missions
*Adjusted End Game difficulty and respawn
General Improvements
*Minor fixes in different features
*Adjusted colours in boot flow screens
*Added tracking for Delta error