The Division 2 - March 2019

umm is it normal for my DZ boosted stats to still exist in the main area after the recon mission?

Robi I will make sure you get one thanks for the heads up.
 
Seriously doubt that as I also get a lot of crashes in DX12 @ stock. CPU is only 3 months old and never been O/Cd, and is rock in solid in everything else.

DX12 over DX11 results in about a 15% frame rate increase for me. Well worth having if it works without crashes.

I tried DX12 last night and played dor a good couple of hours without any issues!

Personally I got frame rates hovering between 110-120 compared to 80-90 on DX11 so well happy so far!

Loving the game but it's still really annoying me that holding "F" to open a crate pings straight to looting so quickly so I have to faff around going into my inventory to see what it was!
 
Loving the game but it's still really annoying me that holding "F" to open a crate pings straight to looting so quickly so I have to faff around going into my inventory to see what it was!

I dunno why they had to change the sequence with regard to loot from TD1 in that respect - it was while minor another thing that put me off the game in beta - a lot of actions where I double or single clicked with the mouse to quickly or not so quickly loot depending on situation don't work in TD2 and the implementation in TD2 was overall inferior despite some improvements in some areas.
 
did they really think 50 clan spaces would be enough? should be at least 200

TD1 wasn't all that well received at release for one reason or another, could be that they thought the same might happen with TD2. Thankfully for them, TD2 has been overwhelmingly well received and is already proving to be a hit with players and reviewers alike, with many heralding it as having the potential to be the definitive looter-shooter if they continue with its potential. I wouldn't be surprised to see clan sizes increased as a result of the ever swelling playerbase that TD2 has.
 
Managed to pick this up after hearing good things about it and am very impressed. The beta wasnt great for me, in performance or just general feel, but the final product just feels polished. Performance is great, and there are plenty of options to dial in the FPS that you want.

Im only early in the game, so about level 7 but there are so many things to do already. My OCD keeps kicking in at all the things that pop up on the map. Had to stop myself doing them so that I could get on with the actual missions.

Interface is a bit fiddly, but I'm getting used to it. Overall, Im really impressed with it. Cant wait to see what the later stages of the game brings. And nice for them to actually bring out a game that works on launch without major problems. *Claps*
 
They stated before they wanted to have the 50 clan size to generate an active community that play together regularly, compared to a massive clan with only a proportion that group and the rest being solos just farming xp.

Getting 50 people regularly playing end game together whether it be pvp/raids etc will be a push so I reckon the first group will see dropout over time. Especially when it comes to doing the raids as our goal is to have a day 1 group, followed by teaching runs depending on how massive actually so the raid. This is why the first is discord based.

I wouldn’t mind if it got increased though, their logic is good but there is no harm having a higher limit on the size.

Storming through clan xp at the moment, think it’s level 18/19.
 
They probably didn't want a massive clan being able to smash the clan levels in a day, not sure why that would particularly be an issue though? Having it at 50 means communities can potentially get fragmented, which is exactly whats happened in here.
 
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