Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,262
It isn't necessarily just how it "looks" though, it is the physics and how things happen and the interaction with the game world etc. that CAN impact how the game "feels" to play.
Again like watch dogs, there was so much removed from the e3 version that the game lost all the atmosphere i.e. the night club scene in the e3 footage looked so engrossing but the final version, a big fat meh.
Like I said earlier:
I was also looking over the official screenshots and I didn't like that much what I saw. It was too clean, too crisp! The team definitely spent way more time than required on graphics and forgot the gameplay! One developer was talking at some point about how they simulate the wind blowing through the blocks of the city, about water.. What is that? No one cares about that! If the gameplay is good, this is no game to stand around and look for details!
Check out the above compilation. Unfortunately those 800x600 images I took were made smaller by default, but you can have a look at one in its full beauty!
Now scale that to a full 1080p, 27" monitor and let the pixels amaze you! Those are some NFS 2 memories right there! Oh boy, wasn't this game something truly remarkable? 800x600, all low/minimum details, but I forgot to cap it at 24fps. That would have been the true Ubisoft Cinematic Experience. //joke.
Don't take what I wrote above too serious.

Anyway, not sure why Massive would brag about multi display and aspect ratio support. Those type of options should be standard on any PC game.

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