The Division. Are we interested?

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It isn't necessarily just how it "looks" though, it is the physics and how things happen and the interaction with the game world etc. that CAN impact how the game "feels" to play.

Again like watch dogs, there was so much removed from the e3 version that the game lost all the atmosphere i.e. the night club scene in the e3 footage looked so engrossing but the final version, a big fat meh.


Like I said earlier:

I was also looking over the official screenshots and I didn't like that much what I saw. It was too clean, too crisp! The team definitely spent way more time than required on graphics and forgot the gameplay! One developer was talking at some point about how they simulate the wind blowing through the blocks of the city, about water.. What is that? No one cares about that! If the gameplay is good, this is no game to stand around and look for details!

jTUbg3b.jpg

Check out the above compilation. Unfortunately those 800x600 images I took were made smaller by default, but you can have a look at one in its full beauty!

OTLV21q.png


Now scale that to a full 1080p, 27" monitor and let the pixels amaze you! Those are some NFS 2 memories right there! Oh boy, wasn't this game something truly remarkable? 800x600, all low/minimum details, but I forgot to cap it at 24fps. That would have been the true Ubisoft Cinematic Experience. //joke.


Don't take what I wrote above too serious. :) We all care about graphics, just that some find them more acceptable even if its washed out and nowhere close to what it was promised. I for one would always like to see a movie at the cinema/Blue-Ray format, 5.1 or 7.1 surround than filmed with a handheld camera by some dude in the cinema, trying to distinguish what each one is saying.

Anyway, not sure why Massive would brag about multi display and aspect ratio support. Those type of options should be standard on any PC game. :confused:
 
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Should being the operative term. How many games get launched with broken dual card support (or none at all)? Even BF4 still has trouble with 21:9 screens.
 
I was also looking over the official screenshots and I didn't like that much what I saw. It was too clean, too crisp! The team definitely spent way more time than required on graphics and forgot the gameplay! One developer was talking at some point about how they simulate the wind blowing through the blocks of the city, about water.. What is that? No one cares about that! If the gameplay is good, this is no game to stand around and look for details!

jTUbg3b.jpg
Check out the above compilation. Unfortunately those 800x600 images I took were made smaller by default, but you can have a look at one in its full beauty!

OTLV21q.png
Now scale that to a full 1080p, 27" monitor and let the pixels amaze you! Those are some NFS 2 memories right there! Oh boy, wasn't this game something truly remarkable? 800x600, all low/minimum details, but I forgot to cap it at 24fps. That would have been the true Ubisoft Cinematic Experience. //joke.


Don't take what I wrote above too serious. :) We all care about graphics, just that some find them more acceptable even if its washed out and nowhere close to what it was promised. I for one would always like to see a movie at the cinema/Blue-Ray format, 5.1 or 7.1 surround than filmed with a handheld camera by some dude in the cinema, trying to distinguish what each one is saying.

Anyway, not sure why Massive would brag about multi display and aspect ratio support. Those type of options should be standard on any PC game. :confused:

Damn.... those graphics are insane! :cool:

Personally I enjoyed watch dogs, it wasn't anything special, at least not with the state it was released in.... I really liked the idea of the city running on one system and all the hacking etc. Loved all the little details when causing blackouts and hearing the people react to it etc. If done right and released as was promised, I honestly think people would have referred to it as the true successor to crysis.


And whilst we are on the topic of watch dogs, I/we are still waiting for an answer on this mid_gen:

How do you explain watch dogs and some of the e3 effects that the guru3d community re-enabled on the PC with no issues? Not to mention that they also got the game to run better at the same time.

Even BF4 still has trouble with 21:9 screens.

Yeah the UI in games are always problematic for 21.9 screens :( At least with BF 4, we can move the in game HUD to the sides though. 21.9 monitors only really gained traction in the last year or 2 and only seem to be getting more popular so hopefully day 1 support will be a lot better in the future.
 
THIS THIS THIS.. is what I was trying to convey in my rants at 5am lol. It's not even just that the game looks so flat it makes Miley Cryus seem to have a bigg booty, but it's missing so many little things that created that atmosphere.

ok I'm done though, until beta :D

I really hope they don't do this with The Division... it looks great.
 
Looking forward to this and I really want the game to just be at least 'good' if nothing else. Hardware wise I'm more than covered with a 5930/Titan X and graphics wise I should be well placed on 32" 1440p but the graphics aren't the main concern for me on this. I really want the game to be great, waited a long time for this and hopefully it delivers, regardless of Ubi. I've put my grievances to one side with them on this but I suppose I shouldn't get too excited until we see whether it lives up to the hype.

NVidia emailed me a beta code last week and the missus is off to Bristol on Friday night so should get a few solid hours in!
 
Any-one know when the actual download codes ship (the one after inputting beta code into website) for the beta and when preloading starts? Or do we just get a link in the email?
 
Did you log in to uplay when you went through the code entry part? If so it's probably already linked. You got the beta showing up in uplay yet?
 
Anyway, not sure why Massive would brag about multi display and aspect ratio support. Those type of options should be standard on any PC game. :confused:
This kind of thing is not trivial to implement. PC gamers have such high standards that they completely take for granted the work that goes into all these extra features that PC gamers downright *demand* or else they'll completely bash you for it. And triple display support is hardly some 'standard' practice for PC games. It is definitely notable to have it, especially for this type of game.
 
Howcome you can purchase via Steam when it's a Uplay game?
I'm guessing Ubisoft are worried that limiting The Division, a heavily multiplayer-focused title, to UPlay might diminish the audience. So they take the hit and pay the Steam tax in exchange for prioritizing player counts. The game will live and die based on that, after all.
 
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