This. Hard to believe that the people that put so much emphasis on graphics these days are the same people that are killing creativity and variety.
It isn't necessarily just how it "looks" though, it is the physics and how things happen and the interaction with the game world etc. that CAN impact how the game "feels" to play.
Again like watch dogs, there was so much removed from the e3 version that the game lost all the atmosphere i.e. the night club scene in the e3 footage looked so engrossing but the final version, a big fat meh.
Like I said earlier:
As gregster and all like to keep saying about gameworks effects, they are there to give extra graphic fidelity and immersion to said games, they can be turned off for those who can't run them thus everyone wins, is it any different here?