*** The Division Thread 2.0 ***

Also worth checking the Ubi store as they had the DLC on offer with 50% off. If you also couple that with spending your uPlay Creds, you get another 20% off but I don't know if the 50% off is still active.

i think (seem to remember reading it) that they run the discounts that the highest discount wins and removes the others.
 
i think (seem to remember reading it) that they run the discounts that the highest discount wins and removes the others.

I bought the DLC with a total of 70% off. That included the 50% deal and my 20% using uPlay credits. Paid £11.99 for it.
 
Wooooo!

From my point of view as well:


Cant believe we beat the last two patches time lol!!

For this build for me, it is glass skill power support- 290k toughness with 220k skill power and geared towards smart cover damage resilience - 4 piece final measure, robust chest and sturdy holster for 69% armour in cover.

We overlapped ultimates at one point nulling one of them - so I think under 9 minutes is possible on CS now for sure, especially when I can go more glass and replace the kneepads. Purely a support, in cover buid

Momo's method as fuse carrier is unorthodox but very well thought out. The heroic APC can kill a >600k toughness player in 5/6 shots so he intentionally goes down within a support station to proc battle buddy in himself to keep walking. Lots to think about for this method lol

Got a few other speed run ideas lined up as well :)

Could defo do under 9 mins. Can't believe I ****ed up my recalibration and rolled of Deadly for Brutal when my other gun already had it for AB. I'm still livid about it :mad:

I had for PVE in this order:
Responsive
Brutal
Ferocious
--------------------
Destructive
Deadly
Uncomplicated

When I get some HF peices I want to try the other method but tbh I think HF bonus isn't ideal here as we need more DPS. However I just want to see how effective the bomb carrier finds it.

Edit - Can you put your SC on the Police car in front next time or even further up? The DPS guys can run around bounce of it closer to the action and the support station will provide enough health regen.
@momo - How did Barretts compare to Vigarous? 10% Additional armour vs the 15% Damage Resilience. Which is better in your opinion?
 
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AB seems to be a rare item and especially the backpack. The time's I have been lucky, I have always had **** stats that one roll wouldn't help with.
 
Anyone able to give me information on how this runs in co-op?

ie: If a group of four of us want to play togethor how well does this work out in the game?

Do you basically just do a level/objectives as a team/group?

ps: I believe the max co-op limit is four players?
 
Anyone able to give me information on how this runs in co-op?

ie: If a group of four of us want to play togethor how well does this work out in the game?

Do you basically just do a level/objectives as a team/group?

ps: I believe the max co-op limit is four players?

Yes, if you have 4 players, the game will scale to 4, instead of 1, and all XP is added for all the group players - drops are available for all too!
 
Yes, if you have 4 players, the game will scale to 4, instead of 1, and all XP is added for all the group players - drops are available for all too!

And any comments/reviews of the game (as a co-op) with friends?

eg: At the moment a group of us regularly player Rainbox Seige.
 
Back in the olden days there was a set called reclaimer, we would rejoyce in seeing shotgunners set on fire.
So I look forward to some of that and meh, what did they do to special ammo :mad:
Plus 2 minutes reuse and using 1 locks the whole consumable wheel, and the only way to see the timer is to pop that annoying wheel up.
Ja ja, I know you lot knew this already, but damn that was an anti-climax for me, was looking forward to having some fun with that set.
 
And any comments/reviews of the game (as a co-op) with friends?

eg: At the moment a group of us regularly player Rainbox Seige.

Awesome mate!!! I've only been playing for a couple of weeks and I'm hooked on it. Co-op is great and makes the game more enjoyable. Blasting through Challenging missions is a breeze with more then 1-2 players.
 
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