Quick question on the builds being posted, what is the deal with armour now? When I stopped playing, you had to roll armour on 3 pieces IIRC and you pretty much hit the cap (give or take) I swear 1800ish on a vest was a high roll, now I see 3K?! Did they change the scaling?
Had a play in the 1-14 DZ bracket last night @14, was quite funny going on manhunt with budget gear. Eventually, we ran into some tryhards who were DZ rank ~80 and had obviously been farming the bracket for a long time. I can kind of see the attraction though, limited skills and maxed purple gear vs the rest of the DZ inevitably using blues/greens.
Armour cap in wt4 is now 70% but the absolute max you can get is just under 61% and that is based on:
Max native armour roll on all pieces
Max additional armour roll on the following pieces
- Chest
- Knees
- Backpack
- Holster
In addition, armour would need to be rolled on all 5 gear mod slots and be maxxed.
They have changed the formula though which is your question so the rolls are much higher on wt4 gear, and in addition, you get all three stats on every piece but a reduced amount of the minors.
Example, roll a piece towards firearms for 1008, and get 125 stamina and electronics at the same time.
This is being pushed further in wt5 in 1.5 - everything goes higher but the armour formula is harsher once again meaning the highest will be 55.7% possible max armour.
ofc you could use robust and sturdy for your chest and holster to get 70% but it isnt needed.
One of the senior devs said they are considering changes in how armour works as currently there is no build diversity.
tldr: Yes scaling changed, max armour rolls are higher but it equates to less armour than in 1.3 due to a changed formula.