The Elder Scrolls V: Skyrim announced

Yeah but the 3rd person view was ****.


To be honest i was hoping after the success of Oblivon that other RPG's would follow suit and be 1st person. I much prefer it as it feels so much more immersive. 3rd person takes so much away from me.

I've only pretty much only played RPG's from Bethesda because of this. It will be a very sad day when they release a RPG and there's no 1st person view
 
something else i'd like to see if the ability to remove things that make the game easier such as the compass, and the fast travel from any where. the temptation was too great in oblivion to just click fast travel the whole time, and the compass made it too easy if you try running somewhere as you just follow the one arrow instead of running off into a random direction. i understand why it's there but i'd like to be able to easily disable it.
 
Yes but the problem with playing without fast travel at all (ie Morrowind) was that things just became incredibly slow. Seriously i found the game so tedious without immediately traveling to Caldera (?) to go find the girl with the Boots of Blinding Speed because it just took forever to get anywhere. The boats/striders were all well and good but only went to certain places so it still took ages.
 
Yes but the problem with playing without fast travel at all (ie Morrowind) was that things just became incredibly slow. Seriously i found the game so tedious without immediately traveling to Caldera (?) to go find the girl with the Boots of Blinding Speed because it just took forever to get anywhere. The boats/striders were all well and good but only went to certain places so it still took ages.

I quote like the travelling aspect of it, more things to discover then rather than just fast travelling everywhere and sticking to the plot.
 
Well it depends. Fast travelling when stood on roads, travelling between cities (or travelling to a certain point on a road) would make sense. I agree that travelling *everywhere* was a little silly sometimes but the Morrowind travel system was so restrictive.
 
To be honest i was hoping after the success of Oblivon that other RPG's would follow suit and be 1st person. I much prefer it as it feels so much more immersive. 3rd person takes so much away from me.

I've only pretty much only played RPG's from Bethesda because of this. It will be a very sad day when they release a RPG and there's no 1st person view

Me too. 1st person is the way forward IMO. Especially for combat.
 
Love the Compaq Presario running Windows 3.1 they keep for old Elder Scrolls. :D

A few years (okay okay, more than a few!) I wrote them an email asking about how to get Daggerfall running on XP or something. A few weeks later a hand burned CD with some internal build they had been maintaining as a labor of love and photocopied sheet turned up in the mail. Cool guys :)

Yeah, I know Cool Story Bro.
 
Well it depends. Fast travelling when stood on roads, travelling between cities (or travelling to a certain point on a road) would make sense. I agree that travelling *everywhere* was a little silly sometimes but the Morrowind travel system was so restrictive.

Love this idea.
 
http://www.gameinformer.com/games/t...technology-behind-elder-scrolls-v-skyrim.aspx
The Technology Behind The Elder Scrolls V: Skyrim on GameInformer.com has details on the all new game engine in the next Elder Scrolls game, which Bethesda is calling the "Creation engine," which makes use of some of the technological refinements they conjured up for Fallout 3. They describe efforts at creating more realistic horizons, improved foliage, improved Radiant AI technology, and more.

:eek: So it actually works? :p
 
I can't wait, I got every achievement for Oblivion It's my favourite game ever :P
I really don't want to mod it though, i'll get bored of it.

... that post doesn't even make sense.

Least of which because Oblivion didn't have achievements on PC meaning you were playing it on a console meaning you couldn't mod it in the first place.
 
Yes but the problem with playing without fast travel at all (ie Morrowind) was that things just became incredibly slow. Seriously i found the game so tedious without immediately traveling to Caldera (?) to go find the girl with the Boots of Blinding Speed because it just took forever to get anywhere. The boats/striders were all well and good but only went to certain places so it still took ages.

It was ok once you knew the routes and could get to any city with the silt striders / mage guild teleports.

In morrowind, if you were out in the wilderness and needed to head back to a city, you could mark your location, then cast almsilve (sp) or divine intervention to get you back to a city, find your merchants or get a travel option to wherever you wanted to go, and then after you were done recall back to the wilderness and continue on.

On the otherhand, Oblivions fast travel anywhere on the map option was far too cheesy and unimersive.
 
It was ok once you knew the routes and could get to any city with the silt striders / mage guild teleports.

In morrowind, if you were out in the wilderness and needed to head back to a city, you could mark your location, then cast almsilve (sp) or divine intervention to get you back to a city, find your merchants or get a travel option to wherever you wanted to go, and then after you were done recall back to the wilderness and continue on.

On the otherhand, Oblivions fast travel anywhere on the map option was far too cheesy and unimersive.

Well yes but it goes both ways. Mark and Recall and the Almsivi/Divine Interventions were all well and good but the impact on immersion is really no different between teleporting to the nearest shrine and having to spend another 5 minutes travelling via silt strider/boat/mages guild to get to somewhere and fast travelling there. Morrowind just took a lot longer. Worst of all you had to a) find the spells and then b) hope the damn things actually cast. Nothing broke immersion more than your simple spell failing 5 times in a row making you need to rest so you got the mana back.

I agree with you that being able to fast travel from just about anywhere was a bit immersion breaking but then its self inflicted really. You could just go to the nearest town and hire a horse and run there via the roads. Mods are there that disable fast travel or you can just not choose to use it.
 
Mod tools make the world better, says Bethesda's community manager.

Elder Scrolls developer Bethesda has confirmed that it will release a new set of mod tools for the upcoming fifth game in the series, Skyrim. Bethesda has a history of encouraging player-made content, stretching back nearly ten years.

Writing on the official Bethesda blog, community manager Nick Breckon joked that science had proven that mod tools made the world just that little bit more special. Not only did they make modders happy, they also made players happy because they got more content for their games, and it made the developers happy to see the modders gain experience.

The new tools will be called the "Creation Kit," which refers to Bethesda's new Creation engine, and is rather apt, considering what they're for. Breckon said that he didn't have any more details to reveal about the kit right now, other than the fact it existed, but said that the tools would be very powerful. Modders have used Bethesda's tools for Morrowind and Oblivion to create new dungeons, new items, new playable races, and even entirely new features like dancing and smoking. Hopefully the new tools will be just as versatile.

The Elder Scrolls V: Skyrim comes out for Xbox 360, PC and PS3 on November 11th.
http://www.escapistmagazine.com/news/view/107082-Bethesda-Confirms-Skyrim-Will-Be-Moddable

What they really mean is

Modders use our tools to Fix our Game, says Bethesda's community manager.
 
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