The Elder Scrolls V: Skyrim announced

Modding Morrowind has made it possible for me to play Morrowind at all. I never got the chance to play it until now and in the vanilla form it looks ruddy horrible! But modded it looks decent enough to play. In places it looks almost as good as Oblivion, the only thing missing now is speech and decent combat (althrough i am looking for a mod for that)
 
http://neogaf.net/forum/showthread.php?t=419782

"There is no level cap. You will nevertheless not be able to choose all perks with one character."


"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."


"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time."


"You can use fast travel to revisit places you have visited earlier."


"Skyrim is approximately as big as Oblivion."


"Five big cities and more than 130 dungeons."


"Low-Fantasy"


"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."


"Dragons are not rare."


"Dungeons will be locked at their level once you have been there."


"Even in third person, animations look really good. There has been a lot of progress since Oblivion."


"You can read in-game books in 3-D."


"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by analyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen."


"The Dark Brotherhood is back."


"Active blocking makes melee more fun to play."


"More traps and puzzles."


"Main Story is approximately 20 hours. Hundreds of hours for other quests."


"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."



There's also an interview with Todd Howard in the article. These are the highlights of that interview:


"There are special animations for sneak kills with daggers." (The way it is written in Dutch does not imply that there are no special animations for other weapons btw...)


"We primarily look at how we can improve facial expressions and animations, graphics-wise."


"The game won't support Kinect. It takes too much memory."


"We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course."


"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'.


"Someone modded Oblivion by changing the physics of shooting an arrow. It made you shoot slower and you almost had to remain stationary to shoot, which increased the arrow's impact. We liked this mod so much, that we implemented it in Skyrim by default."
 
"Someone modded Oblivion by changing the physics of shooting an arrow. It made you shoot slower and you almost had to remain stationary to shoot, which increased the arrow's impact. We liked this mod so much, that we implemented it in Skyrim by default."

That'll be me getting the archery modded ASAP then!

Oblivion's archery was too slow as it was, needed to be at least 2x the normal arrow speed to look even remotely correct.

At least there'll be modding tools :)
 
"We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course."

Ahhh so pc hobbled by the inadequacy of the consoles excellent.
 
http://www.gameinformer.com/games/t...e/2011/01/28/skyrim-menu-system-overhaul.aspx

Rather than refine the pre-existing menu system from Oblivion or Fallout 3, Bethesda decided to toss them on the scrap heap and develop a new, streamlined interface. Searching for inspiration, the team kept coming back to Apple, and for good reason. Over the last decade the company has revolutionized how consumers interact with software and hardware moreso than any other tech outfit.

”You know in iTunes when you look at all your music you get to flip through it and look at the covers and it becomes tangible?” game director Todd Howard asks. “One of our goals was 'What if Apple made a fantasy game? How would this look?' It's very good at getting through lots of data quickly, which is always a struggle with our stuff.”
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i think they mean rate of fire not arrow speed.

Yeah sounds like you'll take longer to fire to each arrow but they hit harder, always good for Sneak attacks.

So folks who had money on "consolofied menus" ?

Pff, like that bet was worth taking. Given the screenshots before it already looks like they've decided people struggle with having more than 4 numbers on screen at once so they've made the stats screen ridiculously flashy and removed as much as possible. Just so long as they haven't ****ed up regular menus by making them gigantic so you can only fit 4 options on a screen and need to scroll through everything like Fallout 3.
 

Yeah thats the image i was referring to with the stats menu :p

But yes thats been ****ed up royally because apparently console gamers strain themselves if more than 4 numbers are on screen. Still, if things like inventory and shops and that sort of thing are screwed up like they did with Fallout 3 then there are problems. I do hate how everything seems to be moving towards side scrolling lists these days...

Wonder how much it can be modded...
 
Yeah thats the image i was referring to with the stats menu :p

But yes thats been ****ed up royally because apparently console gamers strain themselves if more than 4 numbers are on screen. Still, if things like inventory and shops and that sort of thing are screwed up like they did with Fallout 3 then there are problems. I do hate how everything seems to be moving towards side scrolling lists these days...

Wonder how much it can be modded...

it's because if you make the things a sensible size you can;t read them fro macross a room.

Thankfully by the time the proper version (you know the one that has all the bits they removed to sell later) is out modders will have fixed it and we'll never see it :D
 
it's because if you make the things a sensible size you can;t read them fro macross a room.

Thankfully by the time the proper version (you know the one that has all the bits they removed to sell later) is out modders will have fixed it and we'll never see it :D

Well you never know, Bethesda don't seem to have ever being drawn into removing stuff that was clearly in the game to begin with *cough* Mafia 2.

Well yes but thats the console versions surely.
 
yeah but developing somthing like a menu system twice would just be too hard now wouldn't it.

best leave that to the bed room modders rather than the huge multi million dollar dev team :o

Isn't that how Bethesda normally operate? Its what they do to get there games stable after all :D
 
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