The Elder Scrolls V: Skyrim announced

There seem to be a lot of people here who forget that almost every criticised aspect of Oblivion was put in the game in response to complaints about Morrowind. It sometime seems to me that if Bethesda want to make the best game possible they should start by ignoring everything the fans say.

Hardly, most aspects criticised were found in Morrowind and remained unchanged despite many complaints, like the levelling system. Oblivion felt like it hadn't been play tested. Bethesda just ignore any real feedback in favour of gimmicks like dual wielding.
 
Hardly, most aspects criticised were found in Morrowind and remained unchanged despite many complaints, like the levelling system. Oblivion felt like it hadn't been play tested. Bethesda just ignore any real feedback in favour of gimmicks like dual wielding.



The levelling system is a Bethesda trademark, so it wasn't likely to change much. And I wasn't aware of much in the way of complaints about the general principle, only the fact that experienced players found it too easy to abuse. And so it is - but only for experienced players. But they are vastly outnumbered by the inexperienced ones, and Bethesda doesn't make any more money just because you play it more than once (now there's an idea for EA) so the experienced players are sacrificed for the vastly more numerous casual gamers who the main target audience. A fact that "serious gamers" seem to struggle with.


M
 
The levelling system is a Bethesda trademark, so it wasn't likely to change much. And I wasn't aware of much in the way of complaints about the general principle, only the fact that experienced players found it too easy to abuse. And so it is - but only for experienced players. But they are vastly outnumbered by the inexperienced ones, and Bethesda doesn't make any more money just because you play it more than once (now there's an idea for EA) so the experienced players are sacrificed for the vastly more numerous casual gamers who the main target audience. A fact that "serious gamers" seem to struggle with.

Its got nothing to do with experienced players being able to abuse it. Especially considering I'd of said many of the 'experienced players' modded the game and didn't even use it.

The game is almost unplayable if you selected 7 major skills that you actually used. You speed through the early levels so fast you're coming up against more powerful enemies very early on. You can't afford any of the decent gear because you haven't had chance to do much dungeon delving and you can't go and get money easily because most dungeons are now too difficult. Sure an experienced player could probably get around this by knowing where to find some strong items/spells but your regular player won't.
 
Its got nothing to do with experienced players being able to abuse it. Especially considering I'd of said many of the 'experienced players' modded the game and didn't even use it.

The game is almost unplayable if you selected 7 major skills that you actually used. You speed through the early levels so fast you're coming up against more powerful enemies very early on. You can't afford any of the decent gear because you haven't had chance to do much dungeon delving and you can't go and get money easily because most dungeons are now too difficult. Sure an experienced player could probably get around this by knowing where to find some strong items/spells but your regular player won't.


An inexperienced player would probably have chosen one of the set characters, all of which seem to have a mix of fast and slow levelling skills. It strikes me that this is a problem that inexperienced gamers would mostly avoid entirely by accident. I understand your point, but I can't help feeling that only experienced players encounter it, because it mostly occurs if you seriously role-play. And I personally feel that it's still an improvement on anything fans have come up with to replace it. In the same way that Corsas may be ugly, but the body kits made by amateurs only appeal to limited minority.

M
 
An inexperienced player would probably have chosen one of the set characters, all of which seem to have a mix of fast and slow levelling skills. It strikes me that this is a problem that inexperienced gamers would mostly avoid entirely by accident. I understand your point, but I can't help feeling that only experienced players encounter it, because it mostly occurs if you seriously role-play. And I personally feel that it's still an improvement on anything fans have come up with to replace it. In the same way that Corsas may be ugly, but the body kits made by amateurs only appeal to limited minority.

M

It strikes me more as a problem that inexperienced gamers have but just never complain about. You can't tell me people who buy the game because it looks 'omgwtfbbqcool' (basically the sort of person who writes the post above yours) care either way. They don't go onto forums to say it sucks and they might only possibly flirt with the idea of modding the game. Besides, 99.9% of the inexperienced players probably haven't given a crap about this game for several years.

I have no problem with the system being abusable, that isn't why it sucks. How it sucks is because any sensible player would think they're supposed to pick a class that uses the skills they want to use or failing that, create a custom class that uses skills they want to use. Doing that is the exact opposite of what you need to do otherwise you are fighting a losing battle with the games enemy scaling system and you simply can't keep up with it. Your skills are under-levelled and you haven't had the time to get enough cash to fund stronger weapons. If you're a mage you might get away with it because the spellcasting system is easy to abuse, but if you're a fighter you might as well give up as every enemy will be staggering you and inflicting a lot of damage that you simply can't combat.

Regardless, you've basically said the levelling system has problems. It needs changing because its ****ing awful for actual role-playing which is what the games about.
 
I remember completing Oblivion without to much trouble and having majors in skills I used often?
 
Spent easily over 200 hours in Oblivion with mods over the years. Absolutely stoked for Skyrim.

I just hope they add a lot of factions and guilds. Especially a Dark Brotherhood type guild, or a Vampire/Werewolf faction/long story quest.

I also hope its not too buggy. Bethesda are not the greatest at releasing polished games straight out of the gate.

As always: PC > console version
 
The one thing I want is them to remove the difficulty slider. This was a cheap fix to rectify their scaling problem.

The game needs one difficulty and the world should scale accordingly to accomodate which seems to be what people are saying.

At full difficulty, the game was nigh on impossible.
 
I Have spent hundreds of hours playing Morrowind and Oblivion modded, realy looking forward to playing Skyrim when it comes out :D, i usualy like playing a sword and board character but moved onto a sneaky thief dude.
Love one shotting monsters with my bow and digging around someone's house looking for cool loot ;). I cannot seem to get that dam skyrim tune outta my head :eek:
 
sword /blunt warrior by any chance?

I never had any real trouble with my Thief/Assassin build. Primary skills blades/light armour/block/sneak/security/persuade & illusion.

Once you get sneak high enough (which doesn't take long) you can wander around with impunity and backstab stuff. If you get in trouble charm/command whatever.

I did install a mod to fix backstab damage so that small weapons were viable, but that was for RP reasons.
 
Experienced players saying they managed to pull off playing with the vanilla levelling system doesn't mean a thing. Did you go for perfect 5x stat levelling or play as it came? Did you know how to play to get around the weaknesses of your character when it becomes underlevelled? Did you know where to go to get good gear or where to avoid higher levelled enemies? Did you intentionally boost certain skills as priority because you knew you wouldn't manage without them?
 
Don't forget we have this for pre-order on all formats ;)

http://www.overclockers.co.uk/productlist.php?groupid=1720&catid=1956

elderscrolls.jpg
 
Back
Top Bottom