The Elder Scrolls V: Skyrim announced

Couldn't possibly be because the game is old and everyone who got bored of core games flaws modded it and recognises them for what they are?

Yes the game was great. But without mods it wouldn't be half the game it can be.

what are the core game flaws?
 
The levelling system sucks the fun out of the whole game would be the major one but generally what Energize said. Though I think 5/10 is a tad harsh.

TES games wouldn't be what they are without modding. Not to mention all the bugs and things unofficial patches fixed.

Morrowind wasn't a 'random number between x and y' system (a lot of people seem to believe that). The longer you held the attack for the higher the damage. Honestly its biggest flaw was the fact that you could set weapons to only do the strongest attack when they were supposed to be done depending on your movement. It would've been great to have kept that system, so a Spear would do massive damage on a thrust but very little in a swipe. Oblivion the balance was awful. Melee felt like pulling teeth with all the staggers and blocks while Magic could decimate everything. I agree people look upon it with rose tinted glasses in some respects but they had the makings of a very good combat system.
 
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You know, I'll be honest, after watching the 720p videos the graphics didn't really seem that impressive in most areas, if not plain out dull, and like someone else mentioned, it looks so dumb when an enemy stands there watching his ai buddy die and do nothing, I thought we got rid of that crap years ago :rolleyes:

I might wait for big mods like Oblivion's, sure looks like it gonna need it.

I'll probably end up buying it anyway :D
 
You know, I'll be honest, after watching the 720p videos the graphics didn't really seem that impressive in most areas, if not plain out dull, and like someone else mentioned, it looks so dumb when an enemy stands there watching his ai buddy die and do nothing, I thought we got rid of that crap years ago :rolleyes:

I might wait for big mods like Oblivion's, sure looks like it gonna need it.

I'll probably end up buying it anyway :D

i think most are going to buy it watever they say at this moment of time! :p
 
Personally I feel that it doesn't need MP. :)

Someone eventually has to break the old approach and allow a friend to join in, I enjoy these games a lot, but I always feel it would be nice to have a friend join in on these types of games. Just roaming around etc :D
 
it wont happen. it can't happen. the game is not designed for more then one person to be playing at once. the fighting would be aweful with 2 people and exploring would be boring as how would you decide when you walk out onto a road to go left or right. this is not a game that is at all designed for 2 player. also talking to ai would be bad too.

even if the game was designed in a way that adding mp worked, it wont happen with skyrim any way as it's almost finished. this needs to be added from day one. they also clearly mentioned a few months back it's single player only.

if they wanted to me a mp game i'm sure they would under a new name, perhaps an elder scrolls spin off or something
 
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I'm gonna be in chicago the week this is released but were flying home thursday the 10th,I was hopeing to buy it over there but thats not gonna happen now :(
 
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IGN asked Skryim lead designer Bruce Nesmith whether the game’s infinite random dragons could mean a beginner is toasted moments from the start of the game.

“We decide when those random events can happen and how,” Nesmith explained.

“All of our ‘random’ systems are actually sophisticated decision systems that use randomness as one part of the process.

“Random dragon attacks won’t happen right away. When they first start, you will have companions with you or be able to use the environment to your advantage, and the dragon will be one of the weaker ones. As the game progresses, you fight tougher dragons and are on your own more often.”

It sounds similar to the way Oblivion didn’t start opening hell gates all over the countryside as you were completing the tutorial; these dynamic features began springing up once you’d completed some of the main quest line, increasing in frequency as the plot progressed.

Fears of sudden spikes in difficulty are well-founded, with both Morrowind and Oblivion notorious for a messy enemy-scaling system which could see the character unable to defeat low-level monsters. Bethesda is working on it.

“This is a system we continually tweak and improve. It’s extremely complicated and detailed at this point,” Nesmith said.

“Its main goal is to make sure that the player is always finding new challenges that do not devolve into unavoidable failure or trivialize success.”

http://www.vg247.com/2011/06/15/skyrim-no-dragons-till-youre-ready-for-them/

:o:o:o
 
The character unable to defeat low-level monsters? That was down to the enemy scaling system?

No Bethesda that was down to your terrible levelling system and god-awful balance of certain enemies. The scaling system just made it so every enemy you fought was 1 of the strongest and all NPCs were kitted out with top tier weapons and armour.

I very much doubt I'm the only 1 who found that Clannfears were insanely powerful unless you delayed your levelling significantly? My personal favourite is Kvatch where if you left it until after level 1, all the enemies inside and in the Oblivion Gate were incredibly powerful and it wasn't uncommon to come across Clannfears at level 2/3 that could 1 hit kill you.
 
“This is a system we continually tweak and improve. It’s extremely complicated and detailed at this point,” Nesmith said.

seems like they are trying to avoid the question. everyone knows why the low level monsters were hard to beat in ob and they could just admit it was rubbish. if they want the levelling system in still that's fine but make it so it's sensible, e.g. as you get stronger the weaker enemies should only increase say 5% as you increase 20% in strength.

the answer they've given is a bit hidden and doesn't really tell us anything. they know if what they've changed will make people happy that they should let us know, however i fear the changes they make wont solve the problem so they are trying to avoid answering.
 
I very much doubt I'm the only 1 who found that Clannfears were insanely powerful unless you delayed your levelling significantly? My personal favourite is Kvatch where if you left it until after level 1, all the enemies inside and in the Oblivion Gate were incredibly powerful and it wasn't uncommon to come across Clannfears at level 2/3 that could 1 hit kill you.

No you weren't, they were incredibly overpowered.
 
seems like they are trying to avoid the question. everyone knows why the low level monsters were hard to beat in ob and they could just admit it was rubbish. if they want the levelling system in still that's fine but make it so it's sensible, e.g. as you get stronger the weaker enemies should only increase say 5% as you increase 20% in strength.



And have all the fans complaining that the game wasn't a challenge as you got more experienced? There seem to be a lot of people here who forget that almost every criticised aspect of Oblivion was put in the game in response to complaints about Morrowind. It sometime seems to me that if Bethesda want to make the best game possible they should start by ignoring everything the fans say.


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