The Elder Scrolls V: Skyrim announced

Experienced players saying they managed to pull off playing with the vanilla levelling system doesn't mean a thing.

I was hardly an experienced player, i'd played Morrowind before - but took it as it came, snuck around stabbing things and robbing stuff.

> Did you go for perfect 5x stat levelling or play as it came?
Just picked whatever stats happened to be higher on any given level from sensible non castery ones.

> Did you know how to play to get around the weaknesses of your character when it becomes underlevelled?
Don't know what that means. If anything the game got easier as I levelled up.

> Did you know where to go to get good gear or where to avoid higher levelled enemies?
No, just muddled about doing various quest lines, if I saw a dungeon would go have a looksie. Couple of times came across some Boss type that kicked my arse, so would generally leg it. Thieves don't get knocked down much and can run fast.

> Did you intentionally boost certain skills as priority because you knew you wouldn't manage without them?
Not really, maybe a bit of sparring with mudcrabs and some sneaking around guards. Every merchant I used got persuaded. Cast light/see in the dark whenever I couldn't see (didn't change Gamma). Ran everywhere, never bothered with a Horse as I never used fast travel and by the time I could afford one I was pretty speedy. Jumped about like a Frog on Crack.

I think you are overcooking it a bit mate. Yes it's a bit broken, but no not unplayably so.
 
Meh, perhaps. Its been a long time since I played the game without any mods and I have no intention of going back to vanilla from Oblivion XP anyway. Didn't you say you were giving nGCD a go?
 
Meh, perhaps. Its been a long time since I played the game without any mods and I have no intention of going back to vanilla from Oblivion XP anyway. Didn't you say you were giving nGCD a go?

Seems to do what it says on the tin, not been prompted with a level up screen. Stats seem to be going up.
 
Seems to do what it says on the tin, not been prompted with a level up screen. Stats seem to be going up.

*reminds myself what it does on the wiki*

I should probably disable XP and try it out at some point. Have you noticed much change to the mana regeneration system given that its supposed to be based purely on your magic attributes and Willpower and not the size of your mana pool?
 
my first oblivion char had athletics, acrobatics and sneak in his major skills (was going to a kind of stealthy nimble bow and poison assassin)


Levelled up insanely fast cause of al lthe running and jumping and got brutally raped by the level scaled glass armoured bandits.
 
my first oblivion char had athletics, acrobatics and sneak in his major skills (was going to a kind of stealthy nimble bow and poison assassin)


Levelled up insanely fast cause of al lthe running and jumping and got brutally raped by the level scaled glass armoured bandits.

Which is probably what would happen in real life tbh.
 
Which is probably what would happen in real life tbh.

what being incredibly fit and able to jump 7 feet in the air and for some reason get mugged by bandits demanding a few silver coins when they're wearing armour that costs more than house?
 
Which is probably what would happen in real life tbh.

What? Bandits suddenly deciding to move up from the nice and cheap Steel weaponry armour that gets the job done to super expensive Daedric/Glass armour pieces and weaponry because one man has become better at running fast?
 
*reminds myself what it does on the wiki*

I should probably disable XP and try it out at some point. Have you noticed much change to the mana regeneration system given that its supposed to be based purely on your magic attributes and Willpower and not the size of your mana pool?

Not really no, maybe recharges a bit quicker, my char has high Willpower through casting minor heal incessantly and having Lady as the sign. Have only played a few hours tho, i'm only level 4.
 
http://www.pcgamer.com/2011/07/06/t...ols-high-res-textures-and-upgraded-interface/
Bethesda have been answering a few Skyrim fan questions on their forums. Game director Todd Howard, lead designer Bruce Nesmith and lead artist Matt Carofano team up to reveal more about Skyrim’s PC specific features. We’ll be getting better textures, “larger render modes,” mod tools and a better interface. Bethesda promise that we won’t see a return of Oblivion’s enormous fonts.

“We’re packing a lot of info on the screen and the whole interface is much less ‘look at giant fonts!’ than, say, Oblivion,” write the devs. “There’s also a lot of “power user” stuff we do with the keyboard from how favourites work, to quick saves, and more that is similar to what we’ve done before in that area.”

“The PC version also gets higher res textures, larger render modes, and a bunch of other effects you can scale up if your machine is a beast,” they add.

We already know that Bethesda plan to release The Creation Kit soon after Skyrim comes out, but the mod tools are one of main reasons Skyrim will be better on PC. Oblivion and Fallout 3 have been completely transformed by the modding community. For modders, Skyrim’s release will be more like the birth of a new platform than a game launch. We eagerly await the first mod that lets us ride a dragon.

“Modding the game and making it your own is very important to us and our fans,” write Bethesda, “so we’re going to keep doing whatever we can in that area.”

The only thing we won’t be getting is a 64-bit specific exe. The game’s due out on November 11 this year. For a good look at Skyrim’s dragons in action, check out the E3 footage, with our scene by scene analysis.
 
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