The Elder Scrolls V: Skyrim announced

You only need Sneak 50 to get the x15 dagger damage perk. x30 with Shrouded Gloves.

Just had a 15 minute battle with a damn Master Necromancer. Healed himself fully when I got him down to low health, and by then I'd ran out of magicka. Had to drink every potion I had. Tried to use Ice Form on him to stop him healing and give me time to regenerate a bit of magicka to finish him. Kept miss timing it and he healed before Ice Form hit him :). Plus he kept raising all the dead Necromages I'd already killed. :)
 
Yay! Just cleared the forswarn out of Kolsegger mine... but more importantly, cleared all the gold out of Kolsegger mine! See what a helpful Skyrim citizen I am? :)

On a bigger plus-note, crafting a modded sword that needs gold to make is netting me a +1 increase to smithing every time I craft it, or improve it. Had to shut down in a hurry yesterday, but hoping to make a few more of them so my sneaky moggy will have over 60 smithing and can improve magical armour soon.

Exquisite leather cat-suit incoming! :D

Oh, and as I posted above, imma now stealing all your stuffs and stabbing you in the back. Only there's a few characters who don't die first hit, and so get to meet my pet Draugr Deathlord. Looking forward to raising my conjuration up a bit more, so that I can bring Dremora's out to play :p
 
Fired this up again last night, wow, still in my top 3 games of all time (with Fallout 3 and Halo 1)

Me too... I've sunk more time into this than any other game, flight sims aside. I'm gutted there seems to be no follow-up currently in development :( .... Even if they started now, it could be four/five years to a release.

Are there any remotely similar (fantasy setting/open world/first person) games in development?...
 
Get it fired up again with the 4k texture packs and unofficial extra maps

http://www.nexusmods.com/skyrim/mods/top/?

or

http://www.nexusmods.com/skyrim/mods/84946/?
BRUMA
  • The city of Bruma, reimagined and recreated from scratch in exhaustive detail, containing over 70 residents, each with their own unique dialogue, stories and routines

  • A fully-explorable County Bruma, larger in size and scope than the Dragonborn DLC, packed to the brim with new dungeons, points of interest and secrets - brought to life with more custom art assets than any comparable Skyrim mod

  • All-new Cyrodilic weapons and armor

  • Seamless integration with the base game - cross the border with your existing character or start a new one
 
Yeah, I've modded it to death over the years, but I will no doubt try some others that bring a fresh perspective and new places... I'm just hankering after something totally new in both setting and on a technical level; all the modding in the world can't remove that old engine jank :(
 
Me too... I've sunk more time into this than any other game, flight sims aside. I'm gutted there seems to be no follow-up currently in development :( .... Even if they started now, it could be four/five years to a release.

Are there any remotely similar (fantasy setting/open world/first person) games in development?...

Its in development apparently. But its not their top priority right now so don't expect anything soon.
 
Yet another playthrough and despite my wish to try a different class, I always seem to end back at an archer/thief/assassin.

I get so bored of charging in headfirst with melee weapons.
 
Yet another playthrough and despite my wish to try a different class, I always seem to end back at an archer/thief/assassin.

I get so bored of charging in headfirst with melee weapons.

Try an illusion mage build. Frenzy the mobs, let them fight, calm the winner, stab in the back! :D

Can be little squishy early on but immensely powerful. Obviously need archery for dragons but other wise so much fun!
 
Fired up again here, unmodded apart from the one which allows you to break down captured weapons at the forge into raw ingots.

However I don't know whether it's me, but the game is really kicking my posterior this time around even on normal difficulty. I'm at Lvl 18 not progressed the main plot beyond making myself known to the Jarl in Whiterun. Whether I use melee or weapons the enemies take a huge amount of clout to take down. Despite having 200 health I just got one-hitted by an orc outside Dawnstar wanting an honourable death. He laughed at my Superior Steel broadsword as he cleaved me with a small battleaxe. I (just) finished the Companions end quest but only by virtue of enough magicka to spawn a couple of flame atronachs and running away like crazy/rinse and repeat.

Has the game been nerfed in the last year or two, as it never seemed this hard in the past? I have the Thieves and Assassins Guild campaigns queued plus the Mages college to do but am frankly dreading even starting these. I know Bethesda patched out the exploit where you could quickly level up creating iron daggers but it seems the whole difficulty has increased. Unlike Fallout 4 there don't seem to be many low level radiant missions to farm XP, other than those found in the town taverns and they aren't exactly a pushover either!
 
Fired up again here, unmodded apart from the one which allows you to break down captured weapons at the forge into raw ingots.

However I don't know whether it's me, but the game is really kicking my posterior this time around even on normal difficulty. I'm at Lvl 18 not progressed the main plot beyond making myself known to the Jarl in Whiterun. Whether I use melee or weapons the enemies take a huge amount of clout to take down. Despite having 200 health I just got one-hitted by an orc outside Dawnstar wanting an honourable death. He laughed at my Superior Steel broadsword as he cleaved me with a small battleaxe. I (just) finished the Companions end quest but only by virtue of enough magicka to spawn a couple of flame atronachs and running away like crazy/rinse and repeat.

Has the game been nerfed in the last year or two, as it never seemed this hard in the past? I have the Thieves and Assassins Guild campaigns queued plus the Mages college to do but am frankly dreading even starting these. I know Bethesda patched out the exploit where you could quickly level up creating iron daggers but it seems the whole difficulty has increased. Unlike Fallout 4 there don't seem to be many low level radiant missions to farm XP, other than those found in the town taverns and they aren't exactly a pushover either!

Nope, you just suck at playing the game. :p Seriously though there hasn't been any changes to the game engine since it was originally released SSE it just a makeover slapped on some lippie and tarted up. I think people forget how easy it is to die until you get a build figured out out then it becomes all too easy. Conversely I havn't figured out a build for FO4 yet...
 
Nope, you just suck at playing the game.

This, it seems. Will plod on or revert back to a fresh start as a pure Nord warrior. Fairly certain I've come across discussion on Reddit that starting out as anything other than melee combat is very tough.

By contrast I found FO4 very easy to build a character and level skills - by L25 my avatar pretty much rounded out and anything after that not really essential to survival until you hit the DLC.
 
Archery is the easiest, melee is fun but you have to be quick on your feet early and mage builds are hard mode.

That said a mage build is so much fun if you go Illusion/Enchanting/Sneak/Smithing. Get over the early squishiness and just kill everything!
 
After a rage delete/save game shred I reinstalled and started over with a new build character. Written out a spreadsheet to prioritise where my skill points go - the emphasis being survival for the first few levels. At the moment going okay, single handed plus restoration on the LH working better than two handed for melee and also building my bow skills and stealth as a 3 or 4 x damage for a sneak attack invaluable to one-shot and break up a group of opponents.

So far I've resisted the temptation to download an AK47 mod if, as is the case with FO4, the game also arms your enemies with the same custom weaponry there is no advantage. However I have made Uthelgard the Dike or whatever her name is essential, as I got fed up of losing companions to swinging pendulums or spiked traps.

One thing I have noticed and again correct me if I'm wrong, but you only seem to get XP from player skill actions, e.g. crafting or the act of fighting etc. rather than from discovery of locations, kills or quest completion.
 
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