The Elder Scrolls V: Skyrim - MODS & TWEAKS

Nice thanks, any screenies :cool:

played with it some more to get nights dark and the fog/sky/mountains looking like they should at night instead of the foggy mess they are usually.

Bare in mind that Franks ENB doesn't change skyrims colours so it's all just lighting adjustments.

new enbseries.ini text.

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=d3d9.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true
FixGameBugs=true
FixParallaxBugs=true
ForceFakeVideocard=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[INPUT]
;back
KeyReadConfig=8

;shift
KeyCombination=16

;Num *
KeyUseEffect=106

;home
KeyFPSLimit=36

;insert: 45
KeyShowFPS=45

;print screen: 44
KeyScreenshot=44

[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
SkipShaderOptimization=true

[EFFECT]
UseOriginalPostProcessing=false
EnableAdaptation=false
EnableBloom=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
UseOriginalObjectsProcessing=false
EnableDetailedShadow=true
EnableSunRays=false
EnableSkyLighting=false
EnableLens=true
EnableSunGlare=true
EnableImageBasedLighting=true
EnableReflection=false
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=false
EnableWater=false
EnableUnderwater=false
EnableCloudShadows=false
EnableVolumetricRays=true
EnableProceduralSun=true
EnableMist=false


[DEPTHOFFIELD]
FadeTime=0.1
IgnoreWeatherSystem=false
Quality=0
[GAME]
SpeedHack=true
[BLOOM]
Quality=2
AmountDay=0.2
AmountNight=0.2
AmountInterior=1.0
ContrastDay=1.0
ContrastNight=1.0
ContrastInterior=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInterior=1.0
IgnoreWeatherSystem=false
AmountSunrise=0.2
AmountSunset=0.2
AmountInteriorDay=0.2
AmountInteriorNight=0.2
BlueShiftAmountSunrise=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=1.0
LenzReflectionIntensityInterior=1.0
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
LenzReflectionPowerInterior=2.0
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.5
FadeFogRangeDay=1.0
FadeFogRangeNight=1.0
FadeFogRangeInterior=1.0
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=1.0
ILAmount=1.0
EnableSupersampling=false
UseComplexAmbientOcclusion=false
UseAmbientIndirectLighting=false
SamplingPrecision=2
FadeFogRange=1.0
EnableComplexFilter=true
FilterType=2
AOAmountInterior=1.0
ILAmountInterior=1.0
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0
ILType=0
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true
[SKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.1
IgnoreWeatherSystem=false
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.1
DetectorLevelCurve=1.0
DetectorOldVersion=false
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.5
AdaptationTime=1.0
AdaptationMin=0.1
AdaptationMax=10.0
[ENVIRONMENT]
DirectLightingIntensityDay=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInterior=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingCurveInterior=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=2.0
SpecularAmountMultiplierNight=2.0
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=2.0
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.3
SpecularFromLightNight=1.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=0.7
AmbientLightingIntensityInterior=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingCurveInterior=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.0
PointLightingIntensityNight=2.0
PointLightingIntensityInterior=1.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingCurveInterior=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.75
FogColorMultiplierNight=0.0
FogColorMultiplierInterior=1.0
FogColorCurveDay=1.0
FogColorCurveNight=1.0
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=1.0
IgnoreWeatherSystem=false
DirectLightingIntensitySunrise=1.0
DirectLightingIntensitySunset=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingCurveSunrise=1.0
DirectLightingCurveSunset=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationSunset=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierSunrise=2.0
SpecularAmountMultiplierSunset=2.0
SpecularAmountMultiplierInteriorDay=2.0
SpecularAmountMultiplierInteriorNight=2.0
SpecularPowerMultiplierSunrise=2.0
SpecularPowerMultiplierSunset=2.0
SpecularPowerMultiplierInteriorDay=2.0
SpecularPowerMultiplierInteriorNight=2.0
SpecularFromLightSunrise=1.0
SpecularFromLightSunset=1.0
SpecularFromLightInteriorDay=1.0
SpecularFromLightInteriorNight=1.0
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensitySunset=1.0
AmbientLightingIntensityInteriorDay=0.3
AmbientLightingIntensityInteriorNight=0.1
AmbientLightingCurveSunrise=1.0
AmbientLightingCurveSunset=1.0
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationSunrise=0.0
AmbientLightingDesaturationSunset=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0
AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.06
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0.184, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1
PointLightingIntensitySunrise=1.0
PointLightingIntensitySunset=1.0
PointLightingIntensityInteriorDay=1.0
PointLightingIntensityInteriorNight=1.01
PointLightingCurveSunrise=1.0
PointLightingCurveSunset=1.0
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=2.0
ParticleLightsIntensityInteriorDay=1.0
ParticleLightsIntensityInteriorNight=1.0
FogColorMultiplierSunrise=1.0
FogColorMultiplierSunset=0.4
FogColorMultiplierInteriorDay=0.0
FogColorMultiplierInteriorNight=0.0
FogColorCurveSunrise=1.0
FogColorCurveSunset=1.0
FogColorCurveInteriorDay=1.57
FogColorCurveInteriorNight=2.59
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
[SKY]
Enable=true
StarsIntensity=1.83
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0
CloudsIntensityDay=1.0
CloudsIntensityNight=0.26
CloudsIntensityInterior=1.0
CloudsCurveDay=1.0
CloudsCurveNight=1.0
CloudsCurveInterior=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
GradientIntensityDay=1.0
GradientIntensityNight=0.210001
GradientIntensityInterior=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
GradientDesaturationInterior=0.0
GradientTopIntensityDay=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInterior=1.0
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0
GradientTopCurveInterior=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInterior=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInterior=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInterior=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInterior=1.0
SunIntensity=1.0
SunDesaturation=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.0
MoonCurve=1.0
MoonDesaturation=0.0
IgnoreWeatherSystem=false
DisableWrongSkyMath=true
CloudsIntensitySunrise=1.0
CloudsIntensitySunset=0.71
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveSunrise=1.0
CloudsCurveSunset=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsEdgeFadeRange=0.0
CloudsEdgeMoonMultiplier=4.0
GradientIntensitySunrise=1.5
GradientIntensitySunset=1.31
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationSunset=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensitySunrise=1.0
GradientTopIntensitySunset=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveSunset=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensitySunrise=1.0
GradientHorizonIntensitySunset=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
SunGlowIntensitySunrise=0.0
SunGlowIntensityDay=0.0
SunGlowIntensitySunset=0.0
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInterior=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInterior=1.0
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
IntensityInterior=1.0
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensitySunset=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.01
CurveSunrise=1.0
CurveSunset=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[WINDOWLIGHT]
Intensity=1.0
Curve=1.0
IgnoreWeatherSystem=false
IntensitySunrise=2.0
IntensityDay=1.0
IntensitySunset=2.0
IntensityNight=3.0
IntensityInteriorDay=2.0
IntensityInteriorNight=2.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
IntensityInterior=1.0
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0
IgnoreWeatherSystem=false
EnableShadows=true
IntensitySunrise=1.0
IntensitySunset=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveSunset=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[FIRE]
IntensityDay=1.0
IntensityNight=3.0
IntensityInterior=1.0
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0
IgnoreWeatherSystem=false
IntensitySunrise=2.0
IntensitySunset=2.0
IntensityInteriorDay=2.0
IntensityInteriorNight=3.0
CurveSunrise=1.0
CurveSunset=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
AdditiveBlending=true
[COLORCORRECTION]
UsePaletteTexture=false
Brightness=1.2
GammaCurve=1.2
UseProceduralCorrection=false
[SHADOW]
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=0
IgnoreWeatherSystem=false
ShadowFilterQuality=2
ShadowBlurRange=7.92
ShadowBlurRangeInterior=2.45
[RAYS]
SunRaysMultiplier=0.4
IgnoreWeatherSystem=false
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
[WEATHER]
EnableMultipleWeathers=true
[TIMEOFDAY]
Enable=true
DawnDuration=2.0
SunriseTime=7.5
DayTime=13.0
SunsetTime=18.5
DuskDuration=2.0
NightTime=1.0
[LENS]
IgnoreWeatherSystem=false
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
[VEGETATION]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[EYES]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[PARTICLE]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[REFLECTION]
IgnoreWeatherSystem=false
Quality=2
FilterQuality=2
FilterBluriness=0.3
SizeScale=0.35
SourceTexturesScale=0.25
Amount=1.0
Power=1.0
GlosinessMin=0.0
GlosinessMax=0.0
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true
[IMAGEBASEDLIGHTING]
IgnoreWeatherSystem=false
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
[RAIN]
IgnoreWeatherSystem=false
Enable=true
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.9
[SUBSURFACESCATTERING]
IgnoreWeatherSystem=false
Quality=1
Radius=4.25
Amount=1.0
EpidermalAmount=1.22
SubdermalAmount=3.58
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.85
EpidermalMix=0.3
SubdermalMix=0.3
SubdermalTranslucency=0.3
SubdermalPhase=0.0
[WATER]
IgnoreWeatherSystem=false
EnablePreCache=true
EnableDispersion=true
EnableCaustics=true
EnableParallax=false
EnableShadow=true
EnableVolumetricShadow=false
EnableLighting=true
EnableSelfReflection=false
EnableDisplacement=false
DisplacementQuality=2
DisplacementFilterQuality=2
ShadowQuality=2
EnableShadowNoise=false
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=1.0
SunSpecularMultiplier=1.0
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=1.0
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=1.0
[UNDERWATER]
IgnoreWeatherSystem=false
EnableDispersion=true
EnableParallax=false
EnableDisplacement=false
EnableSilhouette=false
EnableBlurring=false
EnableReflection=true
EnableShadow=false
ShadowQuality=2
DispersionAmount=1.0
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.0
DeepnessFade=1.0
DeepnessDarkening=0.5
TintAmount=1.0
TintFade=1.0
SunScatteringMultiplier=1.0
[CLOUDSHADOWS]
IgnoreWeatherSystem=false
EnableAtNight=false
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
[VOLUMETRICRAYS]
IgnoreWeatherSystem=false
Quality=2
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
[PROCEDURALSUN]
IgnoreWeatherSystem=false
Size=1.0
EdgeSoftness=0.4
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
[MIST]
IgnoreWeatherSystem=false
EnableAnchors=false
ColorFromEnvironmentFog=0.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0

And some pics.. (I have some bigger light radius/magic light mods, altered the skyrim ini to make lights glow further in the distance etc. and texture mods - NO darker nights/dungeons or location lighting mods other than the enb)

Riften day.
12683465053_7a4dedaafc_b.jpg

Whiterun night
12683466713_38eda4c4f3_b.jpg

snowy overcast
12683470373_cb0d2ed97a_b.jpg

indoors
12683471933_7a94abd23d_b.jpg

specular/DOF
12683473493_92d341e7a5_b.jpg
 
Ultradad- Is Warmonger Armory any good?...I already have loads of armour/weapon mods, but might as well add it if it's any good;)

They are all good looking sets, he made them using vanilla textures so if you got all cabals armour textures and his mask textures then they are gonna look sweeeeeeet :), he also done a lvled list now so they can be found around skyrim and on mobs
 
Weird thing going on at the moment. I use Deus Mons (mod) as my main storage/house. Since I played last, if I enter the main living area one of my main swords disappears from the game (even if I store it far away). Annoying since you can't seem to craft/enchant such powerful weapons anymore :(
 
I have a pretty good system, i just can't understand why it uses like 60% + of the GPU.

You don't understand why it uses 60 as in you think it's badly optimised (by not using enough, lots of games suffer this) or because 60% is too much? If the latter then you're mad, 60% is tiny for the amount of work your card has to do in order to output a highly modded Skyrim. There is no way on Earth 60% is too much unless you're using a 780ti or something, and even then...

If you meant the former however, then I agree, 60% is pitiful, the reason a GPU like mine (670) chokes down to 30fps in some areas with high resolution textures and a powerful ENB is due to the fact I rarely see GPU usage rise above 50%. When we see a game that uses 95-100% of a GPU, and each core of a CPU is the day we see next gen stuff running on old Q660s and first gen Radeon/Geforce level hardware. Trust me, the reason we need so much grunt to play the best isn't because it's that demanding, it's because the developers can't nail optimisation properly, like when you lick the back of an envelope but miss some bits and it doesn't quite stick properly.
 
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aMiddianBorn Caves and Mines and Tamriel Reloaded

Hi-res NPC clothing, shiny armours, aMiddianBorn creatures and a hi-res star mod. No Bethesda HD packs.

Thanks mate. Just gave Tamriel reloaded a whirl. Is ok but I think I prefer the vanilla look with the Skyrim HD 2k textures. Too much of a performance hit too, even on my Ti's! Think it must be the grass.
Grass really is the killer when you have an ENB. I use vurts flora overhaul, then grass on steroids with the grass size set to 85. Looks fantastic and has much less of a performance hit

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Thanks mate. Just gave Tamriel reloaded a whirl. Is ok but I think I prefer the vanilla look with the Skyrim HD 2k textures. Too much of a performance hit too, even on my Ti's! Think it must be the grass.
Grass really is the killer when you have an ENB. I use vurts flora overhaul, then grass on steroids with the grass size set to 85. Looks fantastic and has much less of a performance hit

i can recommend a few things to make the game run better, use cabals caves and mines, landscape, forts and villages 1k versions. Always try to stick to same texture packs and you wont get any seams or out of place textures. I found this grass mod better than grass on steroids http://www.nexusmods.com/skyrim/mods/25370/? adn works great with SFO. The screen shots i just posted are all 1k texture packs :)
 
Thanks mate. Just gave Tamriel reloaded a whirl. Is ok but I think I prefer the vanilla look with the Skyrim HD 2k textures. Too much of a performance hit too, even on my Ti's! Think it must be the grass.
Grass really is the killer when you have an ENB. I use vurts flora overhaul, then grass on steroids with the grass size set to 85. Looks fantastic and has much less of a performance hit

2048x864.resizedimage


2048x864.resizedimage

It isn't the grass, it's the grass shadows.
turn shadows to medium or high instead of ultra or try turning off grass shadows completely. You don't need ultra shadows with ENB as ENBs has its own shadow shader.

On the piccy where I hit 51 fps I'd forgot to click SLI mode with new drivers, I hit 60fps with nearly every ENB now since v1212 or something, and that's with just 670s. Not sure how you get FPS issues with near double GPU power?
 
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