A couple of shot of me using Kputts FOV fix with cheatengine, just press the + or - keys to adjust, not perfect, but much better than the vanilla setup, the camera was way to close for my liking and was giving me a headache.
That's nothing, you want to see the far off distance stuff like mountains, truly dreadful textures, they should have kept it dark lol, other than that I'm chapter 7 now and I'm kinda starting to think it's ok.
That's nothing, you want to see the far off distance stuff like mountains, truly dreadful textures, they should have kept it dark lol, other than that I'm chapter 7 now and I'm kinda starting to think it's ok.
I've had people tell me the game's textures are so good, and that just because it uses dynamic lighting is ahead of RAGE and Wolfenstein.
I feel that Tango Gameworks butchered the idTech 5 engine, and Megatextures.
The only thing that looks decent is the main character, and it's not even that well done. Hell the same engine ran RAGE at 60fps on the PS 3 with a weak 256MB of RAM.
Just can't get into the game really, it's mechanics, input lag, performance, and incoherent plot just can't get me hooked.
They might address it all with patches, and I know Hayden at flawless widescreen is fixing the resolution and FOV at least. I might try it after that, and the game gets fix.
I got to about the end of chapter 6 and I have no motivation to play any further.
Gameplay:
- It's not scary. There is no horror, only gore.
- The AI is flat out stupid. You can literally bump into them and they won't notice you. It's not scary or even fun if the enemies are really weak and stupid. You can run around and easily avoid being hit.
- Questionable design choices like the forced animation when you go through a door. You can be attacked while you are walking through a door, and you can't control your character.
- Too much action. Not really survival, just shooting waves of enemies in the head. It was fun when you only had a knife, but you get ridiculous weapons and the enemies don't get any stronger.
- It's boring. The story is bleh, I couldn't care less about finding out what happens later on. They never question what is going on, they act as if it's normal.
- The world feels empty. You can barely interact with anything, there are a few destructible wooden boxes and that's about it. Everything else is static, including lanterns/camp fires etc. A bit disappointing.
The only bits I enjoyed were the "Silent Hill" style bits (They were a lot of fun, but it's only a small portion of the game.) with decaying walls, blood everywhere, real threats
the invisible enemies were a nice addition. the hairy multiple legged spider woman encounters were fun
Performance:
- Performance is terrible. It sits around 30fps most of the time, but I have seen drops. i7 3770k, gtx 670 4gb, 10gb ddr3 ram
- It doesn't look great, more like 360/ps3 graphics than "next gen".
- Cut scene textures are laughable. The long cut scene at the end of the prologue is cringe worthy.
- I'm not a fan of the forced aspect ratio. I know you can remove the black bars, but the fov is unplayable.
A couple of shot of me using Kputts FOV fix with cheatengine, just press the + or - keys to adjust, not perfect, but much better than the vanilla setup, the camera was way to close for my liking and was giving me a headache.
It isn't you. That is exactly what is happening. It isn't just technical issues in terms of framerate/bugs etc, many games come out nowadays that are incapable of doing things that could be done many years ago!
well not all developers produce crap like this, but the trouble is this is a really good game to screw up, It had great potential.........you'll not see another horror shooter as interesting as this for some time.
another pc gamer might fix it for us, so keep an eye out for a ``fan mod``, there's loads of these guys around
It isn't you. That is exactly what is happening. It isn't just technical issues in terms of framerate/bugs etc, many games come out nowadays that are incapable of doing things that could be done many years ago!
I found out how to fix FPS & remove the micro stuttering on Nvidia cards only:
1: Install 344.11 WHQL
2: Open the Nvidia control panel.
3: Under manage 3D settings find the entry for The Evil Within "zweid3d64.exe" (it points to the wrong .exe file which is why it was not working properly!!).
4: Now add "Evilwithin.exe" to the 3D profiles.
Launch the game the FPS are much smoother now the micro stuttering appears to have gone.
The game is not too bad after a while its very much like a pretty clone of: Resident Evil 4, Silent Hills 2-4. Still dated but not a bad effort if only the could fix the FOV & aspect ratio issues though.......
I found out how to fix FPS & remove the micro stuttering on Nvidia cards only:
1: Install 344.11 WHQL
2: Open the Nvidia control panel.
3: Under manage 3D settings find the entry for The Evil Within "zweid3d64.exe" (it points to the wrong .exe file which is why it was not working properly!!).
4: Now add "Evilwithin.exe" to the 3D profiles.
Launch the game the FPS are much smoother now the micro stuttering appears to have gone.
The game is not too bad after a while its very much like a pretty clone of: Resident Evil 4, Silent Hills 2-4. Still dated but not a bad effort if only the could fix the FOV & aspect ratio issues though.......
1) Game is way too dark, if I wanted to see darkness like that I'd close my eyes
2) Game runs like ****
3) Game needs that FOV fixer running and extra settings to cap it to 60fps, but it still runs like...
4) Graphically not appealing
This is giving me between 50 and 60 FPS with a GTX670. Unfortunately, SLI support is nada so second card is idle. Maybe someone could find a setting for that?
Played some of this tonight...I can't believe they asked for 4GB VRAM for this. My 1.5GB GTX480 is max smoothness (admittedly at the 30fps cap I've yet to remove).
Looking to get the hacks going tomorrow and give it a proper go
21:9 fix is now live thanks to Hayden the game looks way better he has made it look the way Tango gameworks should have since day 1! http://www.flawlesswidescreen.org/node/1195
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