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The first "proper" Kepler news Fri 17th Feb?

Don't get too excited. This basically explains why it runs better on one card and not three.

"Without anti-aliasing, Samaritan’s lighting pass uses about 120MB of GPU memory. Enabling 4x MSAA consumes close to 500MB, or a third of what's available on the GTX 580. This increased memory pressure makes it more challenging to fit the demo’s highly detailed textures into the GPU’s available VRAM, and led to increased paging and GPU memory thrashing, which can sometimes decrease framerates.”

In other words it could simply be down to Kepler's larger vram.
 
Running Samaritan demo is impressive for a single card, no matter what its advantages. I don't see where some people's reasoning comes from but saying things like Unreal Engine's code must've been poor is just hilarious. That's one of the best looking real-time demos ever created, and to now hear it's running on a single GPU is such amazing news for gamers and PC Grarphics in general. No matter wehre teh advantage comes from.
 
Epic seem to be claiming that an unamed "kepler" card has the same performance level as GTX580 TRI-SLI, either that or their code was utter rubbish and they've improved it to the point it can be run on a single card

http://www.brightsideofnews.com/new...-off-unreal-engine-3-in-flash-and-kepler.aspx

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Hahahahahahahahahahahahahahaha, why even bother?
 
Running Samaritan demo is impressive for a single card, no matter what its advantages. I don't see where some people's reasoning comes from but saying things like Unreal Engine's code must've been poor is just hilarious. That's one of the best looking real-time demos ever created, and to now hear it's running on a single GPU is such amazing news for gamers and PC Grarphics in general. No matter wehre teh advantage comes from.

It says on a single card not single gpu. Thats why i said it could be the dual card running 2 x gk104's.

I wonder what is in that package. Could it be some mdf held together with some nice wood screws.
 
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Being ultra fast within a benchmark does not always translate into being as fast within games. Fermi absolutely destroyed AMD's 5800 series within the Heaven Tessellation benchmark, but games available at the time showed much closer real-world performance.

It's the game performance and PRICE that counts, and lets hope that NVidia provide a much better value proposition than AMD have done so far with the 7x00 series. I personally don't care whether GK104 is a little faster or slower than the 7900's, so long as it restores some semblance of value for money.
 
This may explain why the gk104 can run this demo much better than fermi cards.

"Last week Epic Games CEO Tim Sweeney told DICE 2012 attendees that the tech demo of Unreal Engine 3 released last year, called "Samaritan," required 2.5 terraFLOPS to run at a 1920 x 1080 resolution."

I believe the gtx580 only has 1.6 terraflops.
 
It's not apples to apples

According to Nvidia, it wasn't just Kepler GPU that made the demo possible. Apparently, Nvidia used its own Fast Approximate Anti-Aliasing (FXAA) that should improve the current MSAA. The reason behind the FXAA is that Samaritan uses deferred shading that takes up a lot memory while FXAA is a shader-based anti-aliasing technique that doesn't require additional memory and fares well with renderers like the one in Samaritan demo.
 
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