The hangout thread (organising social gaming etc)

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I can donate a rifle to Shi too. If we go with after the fall. Not sure if I'll be on at 8 or a bit before. Will need a break around 8.45 though. Can easily get to a safe spot in after the fall if we're doing that.
 
yeah, good run guys.

I was trying to use the Rifle as much as possible, but, my accuracy and damage fall off completely.

Nice that you were able to play Shi :)
 
Ah in fairness, you, Ravenger and Raggs saved my bacon a lot during those runs.

I had my one chance to be a hero and made a complete dog's dinner out it. Picture me running in slow motion with the life saving booster in hand to save Ravenger. Except when I got to Rav, no booster :( Stupidly I stood there for a few seconds trying to use the booster that wasn't actually there!! I lost most of my health there and then.

Raggs found the booster when the level was over. After pulling all 3 of us out of the fire by finishing the level on his own.

I think he should have found the booster first and saved one of us!! :p:D
 
Next time maybe you guys only keep one booster in wrist, and put the rest around the level for me to save you with ;).

Rav kept getting excited and rushing ahead, triggering waves we weren't ready for! As you get more gear you can run master more confidently and not need to hang back as much as I made us do, but since I know your gear isn't amazing yet, I didn't want to risk a lost run.

Rifles are good at a distance, and I thnk the MT is good for knockback to prevent zombies getting to close, but for damage you're relying on SMG and shotgun really. A lot of my damage will have come from just emptying smg rounds into a mini boss.
 
To be honest, though I like much of the game, I feel the game itself too predictable. I think it suffers from having the levels being too small, and having specific trigger areas for most of the zombie hordes which can be exploited.

I miss the unpredictability of Left 4 Dead with its AI director which would adapt to what the players were doing, lull you into a false sense of security and then suddenly bombard you with zombies.

If the levels were as big as Left 4 Dead then there would be more opportunities to spawn zombie hordes when the players aren't expecting them.

Also the special zombies aren't particually interesting - just bullet sponges really. The Left 4 Dead zombies had special abilities designed to split up the player group, or to snare lone players, forcing the team to go rescue them. (I know there's the security guard one who can grab the player, but it's not a sneaky spawn like the smoker was in L4D.)

If course like L4D there are special zones where you know you have to trigger the zombies by performing set actions, but these aren't particually amazing areas or interesting tasks, unlike the final levels of Left 4 Dead which have loads of different options for tactics and different trigger mechanisms.

Another issue is that constant snow and ice is just visually uninteresting, and makes all the levels look samey.

Don't get me wrong, I like and enjoy the game, I just wish it were better.
 
There should be a new level and at least one new zombie being added this month I believe.

There's actually quite a few places the zombies can spawn, and the spawns can vary a lot. I tend to call out every possible spawn, but I'm sure any game can be learned in that fashion. I know I've been surprised by spawns before, especially specials, and in Masters, with a decent team, ended up losing the run due to a surprise spawning.

Larger levels would be nice, but I wonder if that's a limit of the q2 kicking in?

EDIT - I would like to see more spawns coming from behind, that would help disrupt a lot of the firing squad positions you can take up.
 
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