The High-Res Screenshot Thread!

on highest settings crysis is better looking but metro is good.

The screenshots people have posted of it didn't seem that way but I've not played it yet, soon.

More Last Light:

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Metro 2033: No, the gameplay I'd say do not match the graphics.

Last Light however does. I got bored in 2033 and didn't even complete it or get half way through whereas with this I am wide eyed and marvelling at the game world at each step.

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I mean check this atmosphere out:
 
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I have to agree, Metro: Last Light seems to have done everything right - I think that the original Metro also did everything right - with a compelling storyline and the right mix of visuals, atmosphere and mature characters, and even though whether Crysis 3 has better visuals may be a matter of opinion and debatable, it has never really intrigued me or even left me feeling any sense of connection to the story or characters.

However, without following the usual, cliched path of insisting Crysis has no storyline and therefore is not a valid comparison - clearly it does have a storyline, just not a very good one in my opinion - I will instead simply point out that Metro: Last Light not only provides a more gratifying gameplay experience, but also does so with likely the best visuals ever seen in any interactive showcase.

That is hard to beat.
 
Alan Wake (1920 x 1080)

Not posting any more screens of Alan Wake after this, there's only so many times you can look at pictures of me shining a flashlight on various things. :D



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I have to agree, Metro: Last Light seems to have done everything right - I think that the original Metro also did everything right - with a compelling storyline and the right mix of visuals, atmosphere and mature characters, and even though whether Crysis 3 has better visuals may be a matter of opinion and debatable, it has never really intrigued me or even left me feeling any sense of connection to the story or characters.

However, without following the usual, cliched path of insisting Crysis has no storyline and therefore is not a valid comparison - clearly it does have a storyline, just not a very good one in my opinion - I will instead simply point out that Metro: Last Light not only provides a more gratifying gameplay experience, but also does so with likely the best visuals ever seen in any interactive showcase.

That is hard to beat.

+1
 
I didn't wait long enough to play Alan Wake on the PC and decided to rent it for the Xbox. Feel kind of guilty now seeing the graphics on the PC version. However, I bought the addon DLC a few months back and still have yet to play it
 
Wargame - Airland Battle. Not maxed out, my little mITX PC would melt from the heat generated. ;)


The spear point of our attack. A Challenger Mk. 1 rolls forward...

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The battle turning breakthrough begins.



Backed up by some Challenger MBT's, a lone paratrooper leads the NATO battlegroup in to the bloodbath. Meanwhile some French fella eats it big time, but our Para is cool chap, so he doesn't look at explosions.

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Sporting more guns than your average OCUK forum member, a bunch of fantastic sci-fi looking 70's tanks do their thing. Fabulously.

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One of our finest Lynx's meets a sticky end courtesy of the business end of a Mig 23. You may notice someone familiar too. He actually lives to tell the tale.

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Of course this is in replay mode with the HUD off, while playing it's a touch more overwhelming...

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OH of course, I realise this now but the lighting lends itself well. The other cloth physics are real time dotted around though.

If it's pre-rendered, does that mean that the way a piece of cloth moves will be the same each time, where as physx / havoc would allow it to show a variety of reactions / movements? :)
 
If it's pre-rendered, does that mean that the way a piece of cloth moves will be the same each time, where as physx / havoc would allow it to show a variety of reactions / movements? :)

Only that cloth really, other cloths/drapes/flags around the game react interactively. The cloth covering the vehicle in my gif will always fall/move the same way in that segment as the movement is pre-calculated as mentioned above :)

That doesn't mean it's not an fps killer though because the framerate halves. At 2560x1440 I'm pulling around 60fps in most other areas with advanced PhysX enabled, in that segment it was in the low 30s! It's all the particle effects floating around that bit in lighting, smoke and shadows - Those are all realtime.
 
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