Saga's story is definitely better than Alan's, it's a shame this had so much potential to be my GOTY but it falls down in a fair few places with very linear bits and they just couldn't resist ruining the tension with silliness that I hated from the first one in various places...
Like the beach bit at the end... Homage to the stupid farm fight in the first one on stage.
The let's sing bit. Ruins the immersion of what was a nice tension build up and flow at the time when youre on a roll and deep into it, then just becomes silly and anti climatic, and isn't at all impressive IMHO.
A lot of the real world acted cutscenes vary from well acted to awful, which again breaks the immersion/atmosphere.
The last 3 chapters are very thin, considering how good the ballroom etc bits were... It just becomes just yet again wandering about the same bit outside the hotel to the phone and back then walk into a water feature then it ends:/ Then a little bit after the credits then second credits...
All this stuff about Mr Hand and then nothing happens nor do we find out who he really is/why he even matters? Yet he has that conversation with Alan kicking off?
Is this just a way to deliver an unfinished plot to tie up later with dlc or a sequel and make more money? Or is it going to be solved in or after Control 2 with a sequel AW3?
Dunno, no boss or hard bits at the end what so ever just milling about :/ Bit anti climatic...
I also think it's a bit cheeky there's basically only a handful of actual levels and they just rinse the death out of them and reuse them, and there's many oh I could just climb that little bit of wall and get through there or go down there but can't moments?
With what feels like very linear movement/padding it out to make you go miles around that devs today don't bother with as it's almost blatantly a filler content move and sign of more game design.
Why didnt we get to go into those gates at Caudren Lake with the long driveway/buzzer you ring early on? Or did I miss something?
I'd give it 6/10 and a solid 8/10 for the bits that were awesome and well done.
I just feel a bit cheated, considering how well cast this is and how Max Payne and Control's story telling is done, I'd expected more from a modern game by them, when you think how awesome Max Payne was done for it's time, especially the 2nd one and it's plot delivery!
AW2 could have been mind blowing - I do genuinely feel like they need to ditch the comedy elements, maybe it's what they thought native English speaking people's humour is like? One of those lost in translation issues you experience from time to time for example when watching anime/subtitles?
The problem is when this happens, it gives off major atmosphere/tension breaking moments and ruins what's going on and feels like they're taking the P out of themselves a bit too much when it isn't needed at all - this becomes very blatant that they are doing this on purpose a fair few times, why do it at all?
There definitely was a lot of budget cutting in places/'that'll do' style lack of effort/ran out of money with some of the poor designs of major events such as that silly beach fight with the concert and the fact as I've already said there's barely any levels and they just rinse the death out of returning to them and there's not actually that much going on in the levels but they're made out to look vast.
I could mention more things that bug me, but considering I hated the original both times I played it, I really loved say 60% of this, so I'm not biased, I just kind of feel like it broke my heart a bit, as I was so into it and impressed then it sort of fell apart on and off and let me down.
Imagine how good this could have been with more levels/places, considering how good each first visit is at the time, I felt spoilt up until it became a revisit fest, that's something they simply cannot compete with vs Uncharted/TLOU, which just spoil you with area after area of well thought out beautifully designed places.
They're a long way before they can blow you away like Naughty Dog can, I mean they went from Crash Bandicoot and kids games/platformers to making UC (especially 4)/TLOU!!!
Where as Remedy should be veterans by now with their catalogue and type of games...
I'm excited for their future games though considering how surprised I was with how good Control was despite the reviews, and how much better this is than the laughable overhyped fanboy biased original... Will be finally playing Quantum Break next.
The sound is definitely the best part of the game, it's incredibly well done!